This is an experimental technology
Because this technology's specification has not stabilized, check the compatibility table for usage in various browsers. Also note that the syntax and behavior of an experimental technology is subject to change in future versions of browsers as the specification changes.
The angularAcceleration read-only property of the VRPose interface returns an array representing the angular acceleration vector of the VRDisplay at the current VRPose.timestamp, in meters per second per second.
In other words, the current acceleration of the sensor's rotation around the x, y, and z axes.
Syntax
var myAngularAcceleration = VRPose.angularAcceleration;
Value
A Float32Array, or null if the VR sensor is not able to provide angular acceleration information.
Examples
// rendering loop for a VR scene
function drawVRScene() {
  // WebVR: Request the next frame of the animation
  vrSceneFrame = vrDisplay.requestAnimationFrame(drawVRScene);
  // Populate frameData with the data of the next frame to display
  vrDisplay.getFrameData(frameData);
  // Retrieve the angular acceleration values for use in rendering
  // curFramePose is a VRPose object
  var curFramePose = frameData.pose;
  var angAcc = curFramePose.angularAcceleration;
  var aax = angAcc[0];
  var aay = angAcc[1];
  var aaz = angAcc[2];
  // render the scene
  ...
  // WebVR: submit the rendered frame to the VR display
  vrDisplay.submitFrame();
}
Specifications
| Specification | Status | Comment | 
|---|---|---|
| WebVR 1.1 The definition of 'angularAcceleration' in that specification. | Editor's Draft | Initial definition | 
Browser compatibility
| Feature | Chrome | Edge | Firefox (Gecko) | Internet Explorer | Opera | Safari (WebKit) | 
|---|---|---|---|---|---|---|
| Basic support | No support[1] | (Yes) | 55 (55)[2] | No support | No support | No support | 
| Feature | Android | Edge | Firefox Mobile (Gecko) | IE Phone | Opera Mobile | Safari Mobile | Chrome for Android | Samsung Internet for GearVR | 
|---|---|---|---|---|---|---|---|---|
| Basic support | No support | No support | 55.0 (55) | No support | No support | No support | (Yes)[3] | (Yes) | 
[1] API Available on all platforms behind a flag, but currently only works on desktop in an experimental version of Chrome (other builds won't return any devices when Navigator.getVRDisplays() is invoked).
[2] Currently only Windows support is enabled by default. Mac support is available in Firefox Nightly.
[3] Currently supported only by Google Daydream.
See also
- WebVR API homepage
- MozVr.com — demos, downloads, and other resources from the Mozilla VR team.