Add-ons using the techniques described in this document are considered a legacy technology in Firefox. Don't use these techniques to develop new add-ons. Use WebExtensions instead. If you maintain an add-on which uses the techniques described here, consider migrating it to use WebExtensions.
From Firefox 53 onwards, no new legacy add-ons will be accepted on addons.mozilla.org (AMO).
From Firefox 57 onwards, WebExtensions will be the only supported extension type, and Firefox will not load other types.
Even before Firefox 57, changes coming up in the Firefox platform will break many legacy extensions. These changes include multiprocess Firefox (e10s), sandboxing, and multiple content processes. Legacy extensions that are affected by these changes should migrate to WebExtensions if they can. See the "Compatibility Milestones" document for more.
A wiki page containing resources, migration paths, office hours, and more, is available to help developers transition to the new technologies.
Stable
Access, set and clear environment variables.
Usage
var { env } = require('sdk/system/environment');
You can get the value of an environment variable, by accessing the property with the name of the desired variable:
var PATH = env.PATH;
You can check for the existence of an environment variable by checking whether a property with that variable name exists:
console.log('PATH' in env); // true console.log('FOO' in env); // false
You can set the value of an environment variable by setting the property:
env.FOO = 'foo'; env.PATH += ':/my/path/'
You can unset an environment variable by deleting the property:
delete env.FOO;
Limitations
There is no way to enumerate existing environment variables, also env
won't have any enumerable properties:
console.log(Object.keys(env)); // []
Environment variable will be unset, show up as non-existing if it's set to null
, undefined
or ''
.
env.FOO = null; console.log('FOO' in env); // false env.BAR = ''; console.log(env.BAR); // undefined