« Gecko Plugin API Reference « Plug-in Side Plug-in API
Summary
Delivers a platform-specific window event to the instance.
- For Windowed Plug-ins: Currently used only on Mac OS.
- For Windowless Plug-ins: All platforms.
Syntax
#include <npapi.h> int16 NPP_HandleEvent(NPP instance, void* event);
Parameters
The function has the following parameters:
- instance
- Pointer to the current plug-in instance.
- event
- Platform-specific value representing the event handled by the function. Values:
- MS Windows: Pointer to NPEvent structure
- Mac OS: Pointer to a standard Mac OS EventRecord
- Unix/X11: Pointer to a standard Xlib XEvent
- For a list of possible events, see NPEvent.
Returns
- If the plug-in handles the event, the function should return true.
- If the plug-in ignores the event, the function returns false.
Description
The browser calls NPP_HandleEvent
to tell the plug-in when events take place in the plug-in's window or drawable area. The plug-in either handles or ignores the event, depending on the value given in the event parameter of this function. For a list of event types the application is responsible for delivering to the plug-in, see the NPEvent structure.
MS Windows
The browser gives each windowed plug-in its own native window, often a child window of the browser window, to draw into. The plug-in has complete control over drawing and event handling within that window.
Mac OS
The browser does not give a windowed plug-in a native window, because the Mac OS platform does not support child windows. Instead, the windowed plug-in draws into the graphics port associated with the the browser window, at the offset that the browser specifies. For this reason, NPP_HandleEvent
is only way the plug-in can receive events from its host application on Mac OS. When NPP_HandleEvent
is called, the current port is set up so that its origin matches the top-left corner of the plug-in. A plug-in does not need to set up the current port for mouse coordinate translation.