This is an experimental technology
Because this technology's specification has not stabilized, check the compatibility table for usage in various browsers. Also note that the syntax and behavior of an experimental technology is subject to change in future versions of browsers as the specification changes.
The reason
read-only property of the VRDisplayEvent
interface returns a human-readable reason why the event was fired.
Syntax
var myReason = vrDisplayEventInstance.reason;
Value
A string representing the reason why the event was fired. The available reasons are defined in the VRDisplayEventReason
enum, and are as follows:
mounted
— TheVRDisplay
has detected that the user has put it on (or it has been otherwise activated).navigation
— The page has been navigated to from a context that allows this page to begin presenting immediately, such as from another site that was already in VR presentation mode.requested
— The user agent has requested that VR presentation mode be started. This allows user agents to include a consistent UI to enter VR across diferent sites.unmounted
— TheVRDisplay
has detected that the user has taken it off (or it has been otherwise slept/put on standby).
Examples
window.addEventListener('vrdisplaypresentchange', function(e) { console.log('Display ' + e.display.displayId + ' presentation has changed. Reason given: ' + e.reason + '.'); })
Specifications
Specification | Status | Comment |
---|---|---|
WebVR 1.1 The definition of 'reason' in that specification. |
Editor's Draft | Initial definition |
Browser compatibility
Feature | Chrome | Edge | Firefox (Gecko) | Internet Explorer | Opera | Safari (WebKit) |
---|---|---|---|---|---|---|
Basic support | No support[1] | (Yes) | 55 (55)[2] | No support | No support | No support |
Feature | Android | Edge | Firefox Mobile (Gecko) | IE Phone | Opera Mobile | Safari Mobile | Chrome for Android | Samsung Internet for GearVR |
---|---|---|---|---|---|---|---|---|
Basic support | No support | No support | 55.0 (55) | No support | No support | No support | (Yes)[3] | (Yes) |
[1] API Available on all platforms behind a flag, but currently only works on desktop in an experimental version of Chrome (other builds won't return any devices when Navigator.getVRDisplays()
is invoked).
[2] Currently only Windows support is enabled by default. Mac support is available in Firefox Nightly.
[3] Currently supported only by Google Daydream.
See also
- WebVR API homepage
- MozVr.com — demos, downloads, and other resources from the Mozilla VR team.