This sample program demonstrates a number of compositing operations. The output looks like this:
Compositing example
This code sets up the global values used by the rest of the program.
var canvas1 = document.createElement("canvas"); var canvas2 = document.createElement("canvas"); var gco = [ 'source-over','source-in','source-out','source-atop', 'destination-over','destination-in','destination-out','destination-atop', 'lighter', 'copy','xor', 'multiply', 'screen', 'overlay', 'darken', 'lighten', 'color-dodge', 'color-burn', 'hard-light', 'soft-light', 'difference', 'exclusion', 'hue', 'saturation', 'color', 'luminosity' ].reverse(); var gcoText = [ 'This is the default setting and draws new shapes on top of the existing canvas content.', 'The new shape is drawn only where both the new shape and the destination canvas overlap. Everything else is made transparent.', 'The new shape is drawn where it doesn\'t overlap the existing canvas content.', 'The new shape is only drawn where it overlaps the existing canvas content.', 'New shapes are drawn behind the existing canvas content.', 'The existing canvas content is kept where both the new shape and existing canvas content overlap. Everything else is made transparent.', 'The existing content is kept where it doesn\'t overlap the new shape.', 'The existing canvas is only kept where it overlaps the new shape. The new shape is drawn behind the canvas content.', 'Where both shapes overlap the color is determined by adding color values.', 'Only the new shape is shown.', 'Shapes are made transparent where both overlap and drawn normal everywhere else.', 'The pixels are of the top layer are multiplied with the corresponding pixel of the bottom layer. A darker picture is the result.', 'The pixels are inverted, multiplied, and inverted again. A lighter picture is the result (opposite of multiply)', 'A combination of multiply and screen. Dark parts on the base layer become darker, and light parts become lighter.', 'Retains the darkest pixels of both layers.', 'Retains the lightest pixels of both layers.', 'Divides the bottom layer by the inverted top layer.', 'Divides the inverted bottom layer by the top layer, and then inverts the result.', 'A combination of multiply and screen like overlay, but with top and bottom layer swapped.', 'A softer version of hard-light. Pure black or white does not result in pure black or white.', 'Subtracts the bottom layer from the top layer or the other way round to always get a positive value.', 'Like difference, but with lower contrast.', 'Preserves the luma and chroma of the bottom layer, while adopting the hue of the top layer.', 'Preserves the luma and hue of the bottom layer, while adopting the chroma of the top layer.', 'Preserves the luma of the bottom layer, while adopting the hue and chroma of the top layer.', 'Preserves the hue and chroma of the bottom layer, while adopting the luma of the top layer.' ].reverse(); var width = 320; var height = 340;
Main program
When the page loads, this code runs to set up and run the example:
window.onload = function() { // lum in sRGB var lum = { r: 0.33, g: 0.33, b: 0.33 }; // resize canvas canvas1.width = width; canvas1.height = height; canvas2.width = width; canvas2.height = height; lightMix() colorSphere(); runComposite(); return; };
And this code, runComposite()
, handles the bulk of the work, relying on a number of utility functions to do the hard parts.
function createCanvas() { var canvas = document.createElement("canvas"); canvas.style.background = "url("+op_8x8.data+")"; canvas.style.border = "1px solid #000"; canvas.style.margin = "5px"; canvas.width = width/2; canvas.height = height/2; return canvas; } function runComposite() { var dl = document.createElement("dl"); document.body.appendChild(dl); while(gco.length) { var pop = gco.pop(); var dt = document.createElement("dt"); dt.textContent = pop; dl.appendChild(dt); var dd = document.createElement("dd"); var p = document.createElement("p"); p.textContent = gcoText.pop(); dd.appendChild(p); var canvasToDrawOn = createCanvas(); var canvasToDrawFrom = createCanvas(); var canvasToDrawResult = createCanvas(); var ctx = canvasToDrawResult.getContext('2d'); ctx.clearRect(0, 0, width, height) ctx.save(); ctx.drawImage(canvas1, 0, 0, width/2, height/2); ctx.globalCompositeOperation = pop; ctx.drawImage(canvas2, 0, 0, width/2, height/2); ctx.globalCompositeOperation = "source-over"; ctx.fillStyle = "rgba(0,0,0,0.8)"; ctx.fillRect(0, height/2 - 20, width/2, 20); ctx.fillStyle = "#FFF"; ctx.font = "14px arial"; ctx.fillText(pop, 5, height/2 - 5); ctx.restore(); var ctx = canvasToDrawOn.getContext('2d'); ctx.clearRect(0, 0, width, height) ctx.save(); ctx.drawImage(canvas1, 0, 0, width/2, height/2); ctx.fillStyle = "rgba(0,0,0,0.8)"; ctx.fillRect(0, height/2 - 20, width/2, 20); ctx.fillStyle = "#FFF"; ctx.font = "14px arial"; ctx.fillText('existing content', 5, height/2 - 5); ctx.restore(); var ctx = canvasToDrawFrom.getContext('2d'); ctx.clearRect(0, 0, width, height) ctx.save(); ctx.drawImage(canvas2, 0, 0, width/2, height/2); ctx.fillStyle = "rgba(0,0,0,0.8)"; ctx.fillRect(0, height/2 - 20, width/2, 20); ctx.fillStyle = "#FFF"; ctx.font = "14px arial"; ctx.fillText('new content', 5, height/2 - 5); ctx.restore(); dd.appendChild(canvasToDrawOn); dd.appendChild(canvasToDrawFrom); dd.appendChild(canvasToDrawResult); dl.appendChild(dd); } };
Utility functions
The program relies on a number of utility functions.
var lightMix = function() { var ctx = canvas2.getContext("2d"); ctx.save(); ctx.globalCompositeOperation = "lighter"; ctx.beginPath(); ctx.fillStyle = "rgba(255,0,0,1)"; ctx.arc(100, 200, 100, Math.PI*2, 0, false); ctx.fill() ctx.beginPath(); ctx.fillStyle = "rgba(0,0,255,1)"; ctx.arc(220, 200, 100, Math.PI*2, 0, false); ctx.fill() ctx.beginPath(); ctx.fillStyle = "rgba(0,255,0,1)"; ctx.arc(160, 100, 100, Math.PI*2, 0, false); ctx.fill(); ctx.restore(); ctx.beginPath(); ctx.fillStyle = "#f00"; ctx.fillRect(0,0,30,30) ctx.fill(); };
var colorSphere = function(element) { var ctx = canvas1.getContext("2d"); var width = 360; var halfWidth = width / 2; var rotate = (1 / 360) * Math.PI * 2; // per degree var offset = 0; // scrollbar offset var oleft = -20; var otop = -20; for (var n = 0; n <= 359; n ++) { var gradient = ctx.createLinearGradient(oleft + halfWidth, otop, oleft + halfWidth, otop + halfWidth); var color = Color.HSV_RGB({ H: (n + 300) % 360, S: 100, V: 100 }); gradient.addColorStop(0, "rgba(0,0,0,0)"); gradient.addColorStop(0.7, "rgba("+color.R+","+color.G+","+color.B+",1)"); gradient.addColorStop(1, "rgba(255,255,255,1)"); ctx.beginPath(); ctx.moveTo(oleft + halfWidth, otop); ctx.lineTo(oleft + halfWidth, otop + halfWidth); ctx.lineTo(oleft + halfWidth + 6, otop); ctx.fillStyle = gradient; ctx.fill(); ctx.translate(oleft + halfWidth, otop + halfWidth); ctx.rotate(rotate); ctx.translate(-(oleft + halfWidth), -(otop + halfWidth)); } ctx.beginPath(); ctx.fillStyle = "#00f"; ctx.fillRect(15,15,30,30) ctx.fill(); return ctx.canvas; };
// HSV (1978) = H: Hue / S: Saturation / V: Value Color = {}; Color.HSV_RGB = function (o) { var H = o.H / 360, S = o.S / 100, V = o.V / 100, R, G, B; var A, B, C, D; if (S == 0) { R = G = B = Math.round(V * 255); } else { if (H >= 1) H = 0; H = 6 * H; D = H - Math.floor(H); A = Math.round(255 * V * (1 - S)); B = Math.round(255 * V * (1 - (S * D))); C = Math.round(255 * V * (1 - (S * (1 - D)))); V = Math.round(255 * V); switch (Math.floor(H)) { case 0: R = V; G = C; B = A; break; case 1: R = B; G = V; B = A; break; case 2: R = A; G = V; B = C; break; case 3: R = A; G = B; B = V; break; case 4: R = C; G = A; B = V; break; case 5: R = V; G = A; B = B; break; } } return { R: R, G: G, B: B }; }; var createInterlace = function (size, color1, color2) { var proto = document.createElement("canvas").getContext("2d"); proto.canvas.width = size * 2; proto.canvas.height = size * 2; proto.fillStyle = color1; // top-left proto.fillRect(0, 0, size, size); proto.fillStyle = color2; // top-right proto.fillRect(size, 0, size, size); proto.fillStyle = color2; // bottom-left proto.fillRect(0, size, size, size); proto.fillStyle = color1; // bottom-right proto.fillRect(size, size, size, size); var pattern = proto.createPattern(proto.canvas, "repeat"); pattern.data = proto.canvas.toDataURL(); return pattern; }; var op_8x8 = createInterlace(8, "#FFF", "#eee");