The ImageData interface represents the underlying pixel data of an area of a <canvas> element. It is created using the ImageData() constructor or creator methods on the CanvasRenderingContext2D object associated with a canvas: createImageData() and getImageData() . It can also be used to set a part of the canvas by using putImageData() .
Constructors
ImageData()
Creates an ImageData object from a given Uint8ClampedArray and the size of the image it contains. If no array is given, it creates an image of a black rectangle. Note that this is the most common way to create such an object in workers as createImageData() is not available there.
Properties
ImageData.data Read only
Is a Uint8ClampedArray representing a one-dimensional array containing the data in the RGBA order, with integer values between 0 and 255 (included).
ImageData.height Read only
Is an unsigned long representing the actual height, in pixels, of the ImageData.
ImageData.width Read only
Is an unsigned long representing the actual width, in pixels, of the ImageData.
Specifications
Browser compatibility
Feature
Chrome
Edge
Firefox (Gecko)
Internet Explorer
Opera
Safari
Basic support
4.0
(Yes)
14 (14)
9.0
9.0
3.1
Support in workers
(Yes)
?
25 (25)
?
?
?
ImageData() constructor
43
(Yes)
29 (29)
No support
30
?
Feature
Android
Android Webview
Edge
Firefox Mobile (Gecko)
IE Mobile
Opera Mobile
Safari Mobile
Chrome for Android
Basic support
2.1
(Yes)
(Yes)
14.0 (14)
?
10.0
3.2
(Yes)
Support in workers
?
(Yes)
?
25.0 (25)
?
?
?
(Yes)
ImageData() constructor
?
(Yes)
(Yes)
29.0 (29)
?
?
?
(Yes)
See also
Document Tags and Contributors
Contributors to this page:
zbjornson ,
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Last updated by:
zbjornson ,
Mar 28, 2017, 11:27:18 AM