WebGLRenderingContext.bindRenderbuffer()

The WebGLRenderingContext.bindRenderbuffer() method of the WebGL API binds a given WebGLRenderbuffer to a target, which must be gl.RENDERBUFFER.

Syntax

void gl.bindRenderbuffer(target, renderbuffer);

Parameters

target
A GLenum specifying the binding point (target). Possible values:
  • gl.RENDERBUFFER: Buffer data storage for single images in a renderable internal format.
renderbuffer
A WebGLRenderbuffer object to bind.

Return value

None.

Exceptions

A gl.INVALID_ENUM error is thrown if target is not gl.RENDERBUFFER.

Examples

Binding a renderbuffer

var canvas = document.getElementById('canvas');
var gl = canvas.getContext('webgl');
var renderbuffer = gl.createRenderbuffer();
gl.bindRenderbuffer(gl.RENDERBUFFER, renderbuffer);

Getting current bindings

To check the current renderbuffer binding, query the RENDERBUFFER_BINDING constant.

gl.getParameter(gl.RENDERBUFFER_BINDING);

Specifications

Specification Status Comment
WebGL 1.0
The definition of 'bindRenderbuffer' in that specification.
Recommendation Initial definition.
OpenGL ES 2.0
The definition of 'glBindRenderbuffer' in that specification.
Standard Man page of the OpenGL API.

Browser compatibility

FeatureChromeFirefoxEdgeInternet ExplorerOperaSafari
Basic Support94.01211125.1
FeatureAndroidChrome for AndroidEdge mobileFirefox for AndroidIE mobileOpera AndroidiOS Safari
Basic Support(Yes)25(Yes)(Yes)11128.1

See also

Document Tags and Contributors

 Contributors to this page: fscholz, nmve, teoli
 Last updated by: fscholz,