WebGLShaderPrecisionFormat

The WebGLShaderPrecisionFormat interface is part of the WebGL API and represents the information returned by calling the WebGLRenderingContext.getShaderPrecisionFormat() method.

Properties

WebGLShaderPrecisionFormat.rangeMin
The base 2 log of the absolute value of the minimum value that can be represented.
WebGLShaderPrecisionFormat.rangeMax
The base 2 log of the absolute value of the maximum value that can be represented.
WebGLShaderPrecisionFormat.precision
The number of bits of precision that can be represented. For integer formats this value is always 0.

Examples

A WebGLShaderPrecisionFormat object is returned by the WebGLRenderingContext.getShaderPrecisionFormat() method.

var canvas = document.getElementById('canvas'); 
var gl = canvas.getContext('webgl');
gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.MEDIUM_FLOAT);
// WebGLShaderPrecisionFormat { rangeMin: 127, rangeMax: 127, precision: 23 }

Specifications

Specification Status Comment
WebGL 1.0
The definition of 'WebGLShaderPrecisionFormat' in that specification.
Recommendation Initial definition.

Browser compatibility

FeatureChromeFirefoxEdgeInternet ExplorerOperaSafari
Basic Support94.01211125.1
Available in workers(No)44.01(No)(No)(No)(No)
FeatureAndroidChrome for AndroidEdge mobileFirefox for AndroidIE mobileOpera AndroidiOS Safari
Basic Support(Yes)25(Yes)(Yes)11128.1
Available in workers(No)(No)(No)(No)(No)(No)(No)

1. From version 44.0, this feature is behind the gfx.offscreencanvas.enabled preference (needs to be set to true). To change preferences in Firefox, visit about:config.

See also

Document Tags and Contributors

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 Contributors to this page: fscholz, nmve, teoli
 Last updated by: fscholz,