ICU 64.2
64.2
|
LocaleBuilder
is used to build instances of Locale
from values configured by the setters.
More...
#include <localebuilder.h>
Public Member Functions | |
LocaleBuilder () | |
Constructs an empty LocaleBuilder. More... | |
virtual | ~LocaleBuilder () |
Destructor. More... | |
LocaleBuilder & | setLocale (const Locale &locale) |
Resets the LocaleBuilder to match the provided locale . More... | |
LocaleBuilder & | setLanguageTag (StringPiece tag) |
Resets the LocaleBuilder to match the provided Unicode Locale Identifier . More... | |
LocaleBuilder & | setLanguage (StringPiece language) |
Sets the language. More... | |
LocaleBuilder & | setScript (StringPiece script) |
Sets the script. More... | |
LocaleBuilder & | setRegion (StringPiece region) |
Sets the region. More... | |
LocaleBuilder & | setVariant (StringPiece variant) |
Sets the variant. More... | |
LocaleBuilder & | setExtension (char key, StringPiece value) |
Sets the extension for the given key. More... | |
LocaleBuilder & | setUnicodeLocaleKeyword (StringPiece key, StringPiece type) |
Sets the Unicode locale keyword type for the given key. More... | |
LocaleBuilder & | addUnicodeLocaleAttribute (StringPiece attribute) |
Adds a unicode locale attribute, if not already present, otherwise has no effect. More... | |
LocaleBuilder & | removeUnicodeLocaleAttribute (StringPiece attribute) |
Removes a unicode locale attribute, if present, otherwise has no effect. More... | |
LocaleBuilder & | clear () |
Resets the builder to its initial, empty state. More... | |
LocaleBuilder & | clearExtensions () |
Resets the extensions to their initial, empty state. More... | |
Locale | build (UErrorCode &status) |
Returns an instance of Locale created from the fields set on this builder. More... | |
Public Member Functions inherited from icu::UObject | |
virtual | ~UObject () |
Destructor. More... | |
virtual UClassID | getDynamicClassID () const |
ICU4C "poor man's RTTI", returns a UClassID for the actual ICU class. More... | |
LocaleBuilder
is used to build instances of Locale
from values configured by the setters.
Unlike the Locale
constructors, the LocaleBuilder
checks if a value configured by a setter satisfies the syntax requirements defined by the Locale
class. A Locale
object created by a LocaleBuilder
is well-formed and can be transformed to a well-formed IETF BCP 47 language tag without losing information.
The following example shows how to create a Locale
object with the LocaleBuilder
.
UErrorCode status = U_ZERO_ERROR; Locale aLocale = LocaleBuilder() .setLanguage("sr") .setScript("Latn") .setRegion("RS") .build(status); if (U_SUCCESS(status)) { // ... }
LocaleBuilders can be reused; clear()
resets all fields to their default values.
LocaleBuilder tracks errors in an internal UErrorCode. For all setters, except setLanguageTag and setLocale, LocaleBuilder will return immediately if the internal UErrorCode is in error state. To reset internal state and error code, call clear method. The setLanguageTag and setLocale method will first clear the internal UErrorCode, then track the error of the validation of the input parameter into the internal UErrorCode.
Definition at line 59 of file localebuilder.h.
icu::LocaleBuilder::LocaleBuilder | ( | ) |
Constructs an empty LocaleBuilder.
The default value of all fields, extensions, and private use information is the empty string.
|
virtual |
Destructor.
LocaleBuilder& icu::LocaleBuilder::addUnicodeLocaleAttribute | ( | StringPiece | attribute | ) |
Adds a unicode locale attribute, if not already present, otherwise has no effect.
The attribute must not be empty string and must be well-formed or U_ILLEGAL_ARGUMENT_ERROR will be set to status during the build() call.
attribute | the attribute |
Locale icu::LocaleBuilder::build | ( | UErrorCode & | status | ) |
Returns an instance of Locale
created from the fields set on this builder.
If any set methods or during the build() call require memory allocation but fail U_MEMORY_ALLOCATION_ERROR will be set to status. If any of the fields set by the setters are not well-formed, the status will be set to U_ILLEGAL_ARGUMENT_ERROR. The state of the builder will not change after the build() call and the caller is free to keep using the same builder to build more locales.
LocaleBuilder& icu::LocaleBuilder::clear | ( | ) |
Resets the builder to its initial, empty state.
This method clears the internal UErrorCode.
LocaleBuilder& icu::LocaleBuilder::clearExtensions | ( | ) |
Resets the extensions to their initial, empty state.
Language, script, region and variant are unchanged.
LocaleBuilder& icu::LocaleBuilder::removeUnicodeLocaleAttribute | ( | StringPiece | attribute | ) |
Removes a unicode locale attribute, if present, otherwise has no effect.
The attribute must not be empty string and must be well-formed or U_ILLEGAL_ARGUMENT_ERROR will be set to status during the build() call.
Attribute comparison for removal is case-insensitive.
attribute | the attribute |
LocaleBuilder& icu::LocaleBuilder::setExtension | ( | char | key, |
StringPiece | value | ||
) |
Sets the extension for the given key.
If the value is the empty string, the extension is removed. Otherwise, the key
and value
must be well-formed, or else the build() method will later report an U_ILLEGAL_ARGUMENT_ERROR.
Note: The key ('u') is used for the Unicode locale extension. Setting a value for this key replaces any existing Unicode locale key/type pairs with those defined in the extension.
Note: The key ('x') is used for the private use code. To be well-formed, the value for this key needs only to have subtags of one to eight alphanumeric characters, not two to eight as in the general case.
key | the extension key |
value | the extension value |
LocaleBuilder& icu::LocaleBuilder::setLanguage | ( | StringPiece | language | ) |
Sets the language.
If language
is the empty string, the language in this LocaleBuilder
is removed. Otherwise, the language
must be well-formed, or else the build() method will later report an U_ILLEGAL_ARGUMENT_ERROR.
The syntax of language value is defined as unicode_language_subtag.
language | the language |
LocaleBuilder& icu::LocaleBuilder::setLanguageTag | ( | StringPiece | tag | ) |
Resets the LocaleBuilder to match the provided Unicode Locale Identifier .
Discards the existing state. the empty string cause the builder to be reset, like clear. Grandfathered tags are converted to their canonical form before being processed. Otherwise, the language tag
must be well-formed, or else the build() method will later report an U_ILLEGAL_ARGUMENT_ERROR.
This method clears the internal UErrorCode.
tag | the language tag, defined as unicode_locale_id. |
LocaleBuilder& icu::LocaleBuilder::setLocale | ( | const Locale & | locale | ) |
Resets the LocaleBuilder
to match the provided locale
.
Existing state is discarded.
All fields of the locale must be well-formed.
This method clears the internal UErrorCode.
locale | the locale |
LocaleBuilder& icu::LocaleBuilder::setRegion | ( | StringPiece | region | ) |
Sets the region.
If region is the empty string, the region in this LocaleBuilder
is removed. Otherwise, the region
must be well-formed, or else the build() method will later report an U_ILLEGAL_ARGUMENT_ERROR.
The region value is defined by unicode_region_subtag as a two-letter ISO 3166 code or a three-digit UN M.49 area code.
The region value in the Locale
created by the LocaleBuilder
is always normalized to upper case.
region | the region |
LocaleBuilder& icu::LocaleBuilder::setScript | ( | StringPiece | script | ) |
Sets the script.
If script
is the empty string, the script in this LocaleBuilder
is removed. Otherwise, the script
must be well-formed, or else the build() method will later report an U_ILLEGAL_ARGUMENT_ERROR.
The script value is a four-letter script code as unicode_script_subtag defined by ISO 15924
script | the script |
LocaleBuilder& icu::LocaleBuilder::setUnicodeLocaleKeyword | ( | StringPiece | key, |
StringPiece | type | ||
) |
Sets the Unicode locale keyword type for the given key.
If the type StringPiece is constructed with a nullptr, the keyword is removed. If the type is the empty string, the keyword is set without type subtags. Otherwise, the key and type must be well-formed, or else the build() method will later report an U_ILLEGAL_ARGUMENT_ERROR.
Keys and types are converted to lower case.
Note:Setting the 'u' extension via setExtension replaces all Unicode locale keywords with those defined in the extension.
key | the Unicode locale key |
type | the Unicode locale type |
LocaleBuilder& icu::LocaleBuilder::setVariant | ( | StringPiece | variant | ) |
Sets the variant.
If variant is the empty string, the variant in this LocaleBuilder
is removed. Otherwise, the variant
must be well-formed, or else the build() method will later report an U_ILLEGAL_ARGUMENT_ERROR.
Note: This method checks if variant
satisfies the unicode_variant_subtag syntax requirements, and normalizes the value to lowercase letters. However, the Locale
class does not impose any syntactic restriction on variant. To set an ill-formed variant, use a Locale constructor. If there are multiple unicode_variant_subtag, the caller must concatenate them with '-' as separator (ex: "foobar-fibar").
variant | the variant |