Obsolete
This feature is obsolete. Although it may still work in some browsers, its use is discouraged since it could be removed at any time. Try to avoid using it.
This is an experimental technology
Because this technology's specification has not stabilized, check the compatibility table for usage in various browsers. Also note that the syntax and behavior of an experimental technology is subject to change in future versions of browsers as the specification changes.
The getState() method of the PositionSensorVRDevice interface returns the current state of the position sensor for the current frame (e.g. within the current window.requestAnimationFrame callback) or for the previous frame, contained with a VRPositionState object. This is the method you'd normally want to use, versus PositionSensorVRDevice.getImmediateState.
Syntax
var myPositionState = PositionSensorVRDevice.getState();
Parameters
None.
Returns
A VRPositionState object.
Examples
The following example is taken from our positionsensorvrdevice demo, which uses the WebVR API to update the view of a simple 2D canvas scene on each frame of a requestAnimationFrame loop.
function setView() {
var posState = gPositionSensor.getState();
if(posState.hasPosition) {
posPara.textContent = 'Position: x' + roundToTwo(posState.position.x) + " y"
+ roundToTwo(posState.position.y) + " z"
+ roundToTwo(posState.position.z);
xPos = -posState.position.x * WIDTH * 2;
yPos = posState.position.y * HEIGHT * 2;
if(-posState.position.z > 0.01) {
zPos = -posState.position.z;
} else {
zPos = 0.01;
}
}
if(posState.hasOrientation) {
orientPara.textContent = 'Orientation: x' + roundToTwo(posState.orientation.x) + " y"
+ roundToTwo(posState.orientation.y) + " z"
+ roundToTwo(posState.orientation.z);
xOrient = posState.orientation.x * WIDTH;
yOrient = -posState.orientation.y * HEIGHT * 2;
zOrient = posState.orientation.z * 180;
}
}
Here we are grabbing a VRPositionState object using getState() and storing it in posState. We then check to make sure that position and orientation info is present in the current frame using VRPositionState.hasPosition and VRPositionState.hasOrientation (these return null if, for example the head mounted display is turned off or not pointing at the position sensor, which would cause an error.)
We then output the x, y and z position and orientation values for informational purposes, and use those values to update the xPos, yPos, zPos, xOrient, yOrient, and zOrient variables, which are used to update the scene rendering on each frame.
Specifications
| Specification | Status | Comment |
|---|---|---|
| WebVR The definition of 'PositionSensorVRDevice' in that specification. |
Editor's Draft | Initial definition |
Browser compatibility
| Feature | Chrome | Firefox (Gecko) | Internet Explorer | Opera | Safari (WebKit) |
|---|---|---|---|---|---|
| Basic support | (Yes)[1] | 39 (39)[2] | No support | No support | No support |
| Feature | Android | Firefox Mobile (Gecko) | Firefox OS (Gecko) | IE Phone | Opera Mobile | Safari Mobile | Chrome for Android |
|---|---|---|---|---|---|---|---|
| Basic support | No support | 39.0 (39)[2] 44.0 (44)[3] |
No support | No support | No support | No support | No support |
- [1] The support in Chrome is currently experimental. To find information on Chrome's WebVR implementation status including supporting builds, check out Bringing VR to Chrome by Brandon Jones.
- [2] The support for this feature is currently disabled by default in Firefox. To enable WebVR support in Firefox Nightly/Developer Edition, you can go to
about:configand enable thedom.vr*prefs. A better option however is to install the WebVR Enabler Add-on, which does this for you and sets up other necessary parts of the environment. - [3] The
dom.vr*prefs are enabled by default at this point, in Nightly/Aurora editions.
See also
- WebVR API homepage.
- MozVr.com — demos, downloads, and other resources from the Mozilla VR team.