The Path2D
.addPath()
method of the Canvas 2D API adds to the path the path given by the argument.
Syntax
void path.addPath(path [, transform]);
Parameters
path
- A
Path2D
path to add. transform
Optional- An
SVGMatrix
to be used as the transformation matrix for the path that is added.
Examples
Using the addPath
method
This is just a simple code snippet which uses the addPath
method.
var canvas = document.getElementById('canvas'); var ctx = canvas.getContext('2d'); // Create a new path with a rect var p1 = new Path2D(); p1.rect(0, 0, 100, 100); // Create another path with a rect var p2 = new Path2D(); p2.rect(0, 0, 100, 100); // Create transformation matrix that moves vertically 300 points to the right var m = document.createElementNS('http://www.w3.org/2000/svg', 'svg').createSVGMatrix(); m.a = 1; m.b = 0; m.c = 0; m.d = 1; m.e = 300; m.f = 0; // add the second path to the first path p1.addPath(p2, m); // Finally, fill the first path onto the canvas ctx.fill(p1);
Edit the code below and see your changes update live in the canvas (check the browser compatibilty table if your current browser actually supports this method):
Specifications
Specification | Status | Comment |
---|---|---|
WHATWG HTML Living Standard The definition of 'Path2D.addPath()' in that specification. |
Living Standard | Initial defintion. |
Browser compatibility
Feature | Chrome | Firefox (Gecko) | Internet Explorer | Opera | Safari |
---|---|---|---|---|---|
Basic support | No support | 34 (34) | No support | (Yes) | (Yes) |
Feature | Android | Chrome for Android | Firefox Mobile (Gecko) | IE Mobile | Opera Mobile | Safari Mobile |
---|---|---|---|---|---|---|
Basic support | (Yes) | (Yes) | 34.0 (34) | No support | (Yes) | (Yes) |
See also
- The interface defining it,
Path2D
.