The GamepadButton.value
property of the GamepadButton
interface returns a double value used to represent the current state of analog buttons on many modern gamepads, such as the triggers.
The values are normalized to the range 0.0
— 1.0
, with 0.0
representing a button that is not pressed, and 1.0 representing a button that is fully pressed.
Syntax
readonly attribute double value;
Example
var gp = navigator.getGamepads()[0]; if(gp.buttons[0].value > 0) { // respond to analog button being pressed in }
Value
A double
.
Specifications
Specification | Status | Comment |
---|---|---|
Gamepad The definition of 'GamepadButton.value' in that specification. |
Working Draft | Initial definition |
Browser compatibility
Feature | Chrome | Edge | Firefox (Gecko) | Internet Explorer | Opera | Safari (WebKit) |
---|---|---|---|---|---|---|
General support | 21.0 webkit 35.0 |
(Yes) | 29.0 (29.0) | No support | 15.0 webkit 22.0 |
No support |
Feature | Android | Edge | Firefox Mobile (Gecko) | IE Phone | Opera Mobile | Safari Mobile |
---|---|---|---|---|---|---|
General support | No support | (Yes) | 32.0 (32.0) | No support | No support | No support |