The GamepadButton.pressed
property of the GamepadButton
interface returns a boolean
indicating whether the button is currently pressed (true
) or unpressed (false
).
Syntax
var isPressed = navigator.getGamepads()[0].pressed;
Example
var gp = navigator.getGamepads()[0]; // Get the first gamepad object if(gp.buttons[0].pressed == true) { // respond to button being pressed }
Value
A boolean
.
Specifications
Specification | Status | Comment |
---|---|---|
Gamepad The definition of 'GamepadButton.pressed' in that specification. |
Working Draft | Initial definition |
Browser compatibility
Feature | Chrome | Edge | Firefox (Gecko) | Internet Explorer | Opera | Safari (WebKit) |
---|---|---|---|---|---|---|
General support | 21.0 webkit 35.0 |
(Yes) | 29.0 (29.0) | No support | 15.0 webkit 22.0 |
No support |
Feature | Android | Edge | Firefox Mobile (Gecko) | IE Phone | Opera Mobile | Safari Mobile |
---|---|---|---|---|---|---|
General support | No support | (Yes) | 32.0 (32.0) | No support | No support | No support |