Full name : Visual-js Multiplatform Game engine
windows GUI application version 1.0 (using visual-js 0.9 lib)
Important : you will need NET 4.5.2 minimum also redistribution pack for c++
Take a look Project Setting window :
How to start project ?
1) Click CREATE APPLICATION
2) Enter new application name in input prompt
3) Select folder for server part of application (important : www is not secure place)
4) Select folder for client part of application ( any path in www)
5) New app name will appear in project list , select and click OPEN APPLICATION
6) Open your server folder :
Install node.js modules
One way - Use windows bat-s file (in server root folder with prefix install_ )
Second way - open cmd terminal and enter next command :
- npm install mysql
- npm install delivery
- npm install express
- npm install mkdirp
- npm install socket.io
- npm install nodemailer@0.7.0
Very easy installation and project files generator .
Now you can use On-Page-Editor (nice for visual setup , checking positions and dimensions - not for logic ) . manual start from cmd : server_folder/node editor.js
After starting On-Page-Editor open browser icon to open internet browser in editor mode . See video explanation :
If you use editor.js to visual create game object method , you must start ***node build_from_editor_to_visual_js_file.js*** on the end of work.
This tool will create visual.js in folder starter/ with all your game object was created in editor style .
or you can use Visual-JS Source editor.
Visual-JS Source editor
is new and better way .In future visual staff will be better (real time simulator will be implemented).For now this place is good for coding .
Visual-js works direct with project files , no need for build .
Add->New game object (form dialog for define type of new game object )
Add->Quick code (make your work faster - add usually code blocks)
Resources - explorer view for images and audios , you can drag or edit also need to execute node build_resources for creating resources object for engine.
Inserting new code will be always at current line selected intro editor .
Save on drop menu or better with ctrl+s before testing in browsers.
Adding new script explanation :
After adding new script and save script if you have extra changes , open starter/run.js and you will found line :
SYS.SCRIPT.LOAD("scripts/new_script.js")
ctrl+S
Use from menu Run->Choose browser for testing . - important safari not working at the moment
chrome , firefox , opera
Free slot mashine basic demo at :