The MouseEvent interface represents events that occur due to the user interacting with a pointing device (such as a mouse). Common events using this interface include click, dblclick, mouseup, mousedown.
MouseEvent derives from UIEvent, which in turn derives from Event. Though the MouseEvent.initMouseEvent() method is kept for backward compatibility, creating of a MouseEvent object should be done using the MouseEvent() constructor.
Several more specific events derivate from MouseEvent: WheelEvent and DragEvent.
Constructor
MouseEvent()- Creates a
MouseEventobject.
Properties
This interface also inherits properties of its parents, UIEvent and Event.
MouseEvent.altKeyRead only- Returns
trueif the alt key was down when the mouse event was fired. MouseEvent.buttonRead only- The button number that was pressed (if applicable) when the mouse event was fired.
MouseEvent.buttonsRead only-
The buttons being depressed (if any) when the mouse event was fired.
MouseEvent.clientXRead only- The X coordinate of the mouse pointer in local (DOM content) coordinates.
MouseEvent.clientYRead only- The Y coordinate of the mouse pointer in local (DOM content) coordinates.
MouseEvent.ctrlKeyRead only- Returns
trueif the control key was down when the mouse event was fired. MouseEvent.metaKeyRead only- Returns
trueif the meta key was down when the mouse event was fired. MouseEvent.movementXRead only- The X coordinate of the mouse pointer relative to the position of the last
mousemoveevent. MouseEvent.movementYRead only- The Y coordinate of the mouse pointer relative to the position of the last
mousemoveevent. MouseEvent.offsetXRead only- The X coordinate of the mouse pointer relative to the position of the padding edge of the target node.
MouseEvent.offsetYRead only- The Y coordinate of the mouse pointer relative to the position of the padding edge of the target node.
MouseEvent.pageXRead only- The X coordinate of the mouse pointer relative to the whole document.
MouseEvent.pageYRead only- The Y coordinate of the mouse pointer relative to the whole document.
MouseEvent.regionRead only- Returns the id of the hit region affected by the event. If no hit region is affected,
nullis returned. MouseEvent.relatedTargetRead only-
The secondary target for the event, if there is one.
MouseEvent.screenXRead only- The X coordinate of the mouse pointer in global (screen) coordinates.
MouseEvent.screenYRead only- The Y coordinate of the mouse pointer in global (screen) coordinates.
MouseEvent.shiftKeyRead only- Returns
trueif the shift key was down when the mouse event was fired. MouseEvent.whichRead only- The button being pressed when the mouse event was fired.
MouseEvent.mozPressureRead only- The amount of pressure applied to a touch or tablet device when generating the event; this value ranges between
0.0(minimum pressure) and1.0(maximum pressure). MouseEvent.mozInputSourceRead only-
The type of device that generated the event (one of the
MOZ_SOURCE_*constants listed below). This lets you, for example, determine whether a mouse event was generated by an actual mouse or by a touch event (which might affect the degree of accuracy with which you interpret the coordinates associated with the event). MouseEvent.webkitForceRead only- The amount of pressure applied when clicking
MouseEvent.xRead only- Alias for
MouseEvent.clientX. MouseEvent.yRead only- Alias for
MouseEvent.clientY
Constants
MouseEvent.WEBKIT_FORCE_AT_MOUSE_DOWNRead only- Minimum force necessary for a normal click
MouseEvent.WEBKIT_FORCE_AT_FORCE_MOUSE_DOWNRead only- Minimum force necessary for a force click
Methods
This interface also inherits methods of its parents, UIEvent and Event.
MouseEvent.getModifierState()- Returns the current state of the specified modifier key. See the
KeyboardEvent.getModifierState() for details. MouseEvent.initMouseEvent()- Initializes the value of a
MouseEventcreated. If the event has already being dispatched, this method does nothing.
Example
This example demonstrates simulating a click (that is programmatically generating a click event) on a checkbox using DOM methods.
function simulateClick() {
var evt = new MouseEvent("click", {
bubbles: true,
cancelable: true,
view: window
});
var cb = document.getElementById("checkbox"); //element to click on
var canceled = !cb.dispatchEvent(evt);
if(canceled) {
// A handler called preventDefault
alert("canceled");
} else {
// None of the handlers called preventDefault
alert("not canceled");
}
}
document.getElementById("button").addEventListener('click', simulateClick);
<p><label><input type="checkbox" id="checkbox"> Checked</label> <p><button id="button">Click me</button>
Click on the button to see how the sample works:
Specifications
Browser compatibility
| Feature | Chrome | Edge | Firefox (Gecko) | Internet Explorer | Opera | Safari |
|---|---|---|---|---|---|---|
| Basic support | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) |
movementXmovementY |
37 | (Yes) | (Yes) moz | ? | (Yes) | ? |
buttons |
43 | (Yes) | (Yes) | ? | ? | No support |
which |
1 | (Yes) | 1.0 | 9.0 | 5.0 | 1.0 |
getModifierState() |
47 | (Yes) | 15 (15) | (Yes) | (Yes) | (Yes) |
mozPressure and mozInputSource |
No support | ? | 4.0 (2) | No support | No support | No support |
MouseEvent() |
45 | ? | 11 (11) | 9.0 | (Yes) | ? |
MouseEvent.region |
51[1] | ? | 32 (32) | ? | ? | ? |
MouseEvent.offsetX, and MouseEvent.offsetY |
(Yes) | 9 | 40 (40) | ? | ? | ? |
MouseEvent.screenX, MouseEvent.screenY, MouseEvent.clientX, and MouseEvent.Y are double instead of long. |
56 | ? | ? | ? | ? | ? |
| Feature | Android | Chrome for Android | Edge | Firefox Mobile (Gecko) | IE Mobile | Opera Mobile | Safari Mobile |
|---|---|---|---|---|---|---|---|
| Basic support | No support | No support | (Yes) | ? | ? | ? | ? |
[1] Requires enabling the ExperimentalCanvasFeatures flag.
See also
- Its direct parent,
UIEvent.