This document provides version-specific information about Android SDK releases.
Android SDK
The Android SDK has changed! If you've worked with the Android SDK before, you will notice several important differences:
- The SDK downloadable package includes only the latest version of the Android SDK Tools.
- Once you've installed the SDK, you now use the Android SDK and AVD Manager to download all of the SDK components that you need, such as Android platforms, SDK add-ons, tools, and documentation.
- The new approach is modular — you can install only the components you need and update any or all components without affecting your development environment.
- In short, once you've installed the new SDK, you will not need to download an SDK package again. Instead, you will use the Android SDK and AVD Manager to keep your development environment up-to-date.
Note that if you are currently using the Android 1.6 SDK, you do not necessarily need to install the new SDK, since your existing SDK already includes the Android SDK and AVD Manager tool. To develop against Android 2.0.1, for example, you could just download the Android 2.0.1 platform into your existing SDK.
Release notes for Android platforms and other SDK components are now available from the "SDK" tab, under "Downloadable SDK Components."
- Notes for the Android 2.0.1 platform are in the Android 2.0.1, Release 1 document.
- You can find information about tools changes in the SDK Tools and ADT Plugin for Eclipse.
To get started with the SDK, review the Quick Start summary on the Android SDK download page or read Installing the SDK for detailed installation instructions.
Android 1.6 SDK, Release 1
This SDK provides updates to the development tools and Android system that you use to create applications for compliant Android-powered devices.
Release Overview
This SDK release includes several new features for developers. Highlights of the changes include:
- Emulator support for multiple screen sizes/densities, including new skins.
- Android SDK and AVD Manager, a graphical UI to let you manage your SDK and AVD environments more easily. The tool lets you create and manage your Android Virtual Devices and download new SDK packages (such as platform versions and add-ons) into your environment.
- Improved support for test packages in New Project Wizard
- The reference documentation now offers a "Filter by API Level"
capability that lets you display only the parts of the API that are actually
available to your application, based on the
android:minSdkVersion
value the application declares in its manifest. For more information, see Android API Levels
For details about the Android platforms included in the SDK — including bug fixes, features, and API changes — please read the Android 1.6 version notes.
Installation and Upgrade Notes
If you've been developing an application using an Android 1.1 SDK, you need to make a few changes to your development environment to migrate to the new SDK. Tools and documentation are provided to assist you. No changes to the source code of an existing application should be needed, provided that your application is not using Android internal structures or APIs.
To ensure that your existing application will work properly on a device running the latest version of the Android platform, you are strongly encouraged to migrate the application to the new SDK, compile it using the platform matching the application's original API Level, and run it against the most current platform.
ADT Plugin for Eclipse
An updated version of the ADT Plugin for Eclipse is available with the Android 1.6 SDK. The new version, ADT 0.9.3, provides several new features, including integrated support for the Android SDK and AVD Manager and zipalign tool. In addition, the New Project Wizard now lets you create a test package containing tests for your application. These features are described in the sections below.
If you are developing in Eclipse with ADT and want to get started with the Android 1.6 SDK, you should download and install a compatible version of the ADT Plugin (0.9.3 or higher).
The new version of ADT is downloadable from the usual remote update site or is separately downloadable as a .zip archive. For instructions on how to download the plugin, please see ADT Plugin for Eclipse.
Android SDK and AVD Manager
The SDK offers a new tool called Android SDK and AVD Manager that lets you manage your SDK and AVD environments more efficiently.
Using the tool, you can quickly check what Android platforms, add-ons, extras, and documentation packages are available in your SDK environment, what their versions are, and whether updated versions are available. You can then download one or more items from remote repositories and install them directly in your SDK environment. For example, the tool lets you obtain updates to SDK tools incrementally, as they are made available, without having to wait for the next SDK release. You can also download Android platform versions into your environment that were not included in the SDK package.
The tool also lets you quickly create new AVDs, manage their properties, and run a target AVD from a single window.
If you are developing in Eclipse with ADT, you can access the Android SDK and AVD Manager from the Window menu.
If you are developing in another IDE, you can access the Android SDK and
AVD Manager through the android
command-line tool, located in the
<sdk>/tools directory. You can launch the tool with a graphical UI by
using the android
command without specifying any options. You can
also simply double-click the android.bat (Windows) or android (OS X/Linux) file.
You can still use android
commands to create and manage AVDs,
including AVDs with custom hardware configurations.
Integration with zipalign
The Android system offers a performance optimization for installed
application packages whose contained uncompressed files are all aligned on
4-byte boundaries. For these .apks, the system can read the files by mmap'ing
the zip file, rather than by copying all the data out of them. This reduces
the amount of memory used by the application at run time. The SDK includes
a tool called zipalign
that you can run against your .apks, to
align them properly and enable them to benefit from this optimization.
The ADT Plugin and the Ant build tools both provide integrated support for
aligning your application packages. After you build an .apk, the SDK tools can
sign and then run zipalign
against it. The SDK includes the
standalone version of the zipalign
tool, so you can run also run it
manually from the command line if you choose.
- If you are developing in Eclipse with ADT, support for
zipalign
is integrated into the Export Wizard. When you use the Wizard to export a signed application package, ADT signs and then automatically runszipalign
against the exported package. If you use the Wizard to export an unsigned application package, then it will not zipalign the package because zipalign must be performed only after the APK has been signed. You must manually sign and zipalign the package after export. - If you are developing using Ant and are compiling in release mode, the
build tools will automatically sign and then
zipalign
the application package, provided that you have specified the location of a valid keystore in the build properties file. If you are compiling in debug mode, the build tools will sign the package with the debug key and thenzipalign
it. - To use
zipalign
manually, change to the SDK tools directory and use the command syntax$ zipalign 4 <infile> <outfile>
In general, note that you must zipalign
an application only
after it has been signed, as signing will disrupt the package
alignment.
Support for Test Packages in New Project Wizard
The New Project Wizard available in the ADT 0.9.3 now lets you add a test package containing Instrumentation or other classes of tests while you are creating or importing a new Android application project.
New USB Driver for Windows
If you are using Windows and want to develop or test your application on an Android-powered device (such as the T-Mobile G1), you need an appropriate USB driver.
The Windows version of the Android 1.6 SDK includes a new, WinUSB-based driver that you can install. The driver is compatible with both 32- and 64-bit versions of Windows XP and Vista. The driver represents an upgrade from the USB driver included in previous Android SDKs, although installing the new driver is not required.
If you installed the USB driver from a previous SDK release and it is working properly, you do not need to upgrade to the new driver. However, we recommend upgrading if you have had any problems with the older driver or simply want to upgrade to the latest version.
For driver installation or upgrade instructions, see USB Driver for Windows.
Emulator Skins, Android 1.6 Platform
The Android 1.6 platform included in the SDK provides a new set of emulator skins, including:
- QVGA — 240 x 320, low density (120 dpi)
- HVGA — 320 x 480, medium density (160 dpi)
- WVGA800 — 480 x 800, high density (240 dpi)
- WVGA854 — 480 x 854, high density (240 dpi)
Besides these defaults, You can also create an AVD that overrides the default
density for each skin, to create any combination of resolution/density (WVGA
with medium density, for instance). To do so, use the android
tool
command line to create a new AVD that uses a custom hardware configuration. See
Creating an
AVD for more information.
Other Notes and Resolved Issues
- This SDK release adds support for Eclipse 3.5 (Galileo) and deprecates support for Eclipse 3.3 (Europa).
- We regret to inform developers that Android 1.6 will not include support for RFC 2549
- The issue preventing adb from recognizing Samsung Galaxy devices (linux SDK only) has been fixed.
Android 1.5 SDK, Release 3
Provides an updated Android 1.5 system image that includes permissions fixes, as described below, and a new application — an IME for Japanese text input. Also provides the same set of developer tools included in the previous SDK, but with bug fixes and several new features.
Permissions Fixes
The latest version of the Android platform, deployable to Android-powered devices, includes fixes to the permissions-checking in certain areas of the framework. Specifically, the Android system now properly checks and enforces several existing permissions where it did not do so in the previous release. Because of these changes in enforcement, you are strongly encouraged to test your application against the new Android 1.5 system image included in this SDK, to ensure that it functions normally.
In particular, if your application uses any of the system areas listed below, you should add the required permissions to the application's manifest and then test the areas of your code that depend on the permission-protected services. Even if you believe your application does not use the permissions-protected services, you should compile and test your application under the latest platform version to ensure that users will not encounter problems when using your application.
The changes to permissions are as follows:
- When an application requests access to device camera (through
android.hardware.camera), the
CAMERA
permission check is now properly enforced. - When an application requests access to device audio capture (through
android.media.MediaRecorder), the
RECORD_AUDIO
permission check is now properly enforced.
For more information, see the issue described in the oCert advisory below:
http://www.ocert.org/advisories/ocert-2009-011.html
Resolved Issues, Changes
- The SDK includes a new version of the Google APIs add-on. The add-on provides an updated com.google.android.maps external library that fixes compile errors related to certain classes such as GeoPoint. For information about the Google APIs add-on and the library it provides, see:
- The SDK add-on architecture now lets device manufacturers specify a USB Vendor ID in their add-ons.
- The
android
tool provides a new command that scans SDK add-ons for their USB Vendor IDs and makes them available to adb (OS X and Linux versions of the SDK only). The command isandroid update adb
. On Windows versions of the SDK, a custom USB driver is included that supports the "Google" and "HTC" Vendor IDs, which allow adb to recognize G1 and HTC Magic devices. For other devices, contact the device manufacturer to obtain a USB driver, especially if you have an SDK add-on that defines a new USB Vendor ID. - The telephony, sensor, and geo fix issues in the emulator are now fixed.
- When you use adb to uninstall an upgraded application, the Android system now properly restores any permissions that had already been granted to the previous (downgrade) version of the application
Android 1.5 SDK, Release 2
This SDK release provides the same developer tools as the Android 1.5 SDK, Release 1, but provides an updated Android 1.5 system image that includes a security patch for the issue described in the oCert advisory below:
http://www.ocert.org/advisories/ocert-2009-006.html
Android 1.5 SDK, Release 1
This SDK provides updates to the development tools and Android system that you use to create applications for compliant Android-powered devices.
Release Overview
This SDK release includes many new features for developers. Highlights of the changes include:
- Multiple versions of the Android platform are included (Android 1.1, Android 1.5). The tools are updated to let you deploy your application on any platform in the SDK, which helps you ensure forward-compatibility and, if applicable, backward-compatibility.
- Introduces Android Virtual Devices — (AVD) configurations of options that you run in the emulator to better model actual devices. Each AVD gets its own dedicated storage area, making it much easier to work with multiple emulators that are running concurrently.
- Support for SDK add-ons, which extend the Android SDK to give you access to one or more external Android libraries and/or a customized (but compliant) system image that can run in the emulator.
- The new Eclipse ADT plugin (version 0.9.x) offers new Wizards to let you create projects targeted for specific Android configurations, generate XML resources (such as layouts, animations, and menus), generate alternate layouts, and export and sign your application for publishing.
- Improved JUnit support in ADT
- Easier profiling of performance
- Easier management of localized applications. You can now include or exclude locale resources when building your APK from a single Android project.
- A new tool called "android" replaces the activitycreator script.
For details about the Android platforms included in the SDK — including bug fixes, features, and API changes — please read the Android 1.5 version notes.
Installation and Upgrade Notes
If you've been developing an application using an Android 1.1 SDK, you need to make a few changes to your development environment to migrate to the new SDK. Tools and documentation are provided to assist you. No changes to the source code of an existing application should be needed, provided that your application is not using Android internal structures or APIs.
To ensure that your existing application will work properly on a device running the latest version of the Android platform, you are strongly encouraged to migrate the application to the new SDK, compile it using the platform matching the application's original API Level, and run it against the most current platform.
SDK Add-Ons
This version of the SDK introduces support for SDK add-ons, which extend the Android SDK to give you access to one or more external Android libraries and/or a customized (but compliant) system image that can run in the emulator. The purpose of an SDK add-on is to give you a way to develop applications for a specific actual device (or family of devices) that extends the APIs available to Android applications through external libraries or system customizations.
From the perspective of your Android development environment, an SDK add-on is similar to any of the Android platform targets included in the SDK — it includes an external library, a system image, as well as custom emulator skins and system properties. The add-on differs in that the Android platform it provides may include customized UI, resources, or behaviors, a different set of preinstalled applications, or other similar modifications.
The SDK includes a single SDK add-on — the Google APIs add-on. The
Google APIs add-on gives your application access to the com.google.android.maps
external library that is included on many (if not most) Android-powered devices.
The Google APIs add-on also includes a Geocoder
backend service implementation. For more information, see the "Maps External
Library" section below.
Android Virtual Devices (AVDs)
The SDK now gives you the capability to compile an application against any one of several system targets, then run it in the emulator on top of any compatible system image. There are two types of targets:
- Targets that represent core Android platform versions.
- Targets that are SDK add-ons, which typically provide application access to one or more external libraries and/or a customized (but compliant) system image that can run in the emulator.
A new tool called "android" lets you discover what targets and AVDs are available to use.
For more information about AVDs, see Creating and Managing Virtual Devices
Other Notes
Maps External Library
In previous versions of the SDK, the com.google.android.maps package was included in the standard Android library and system image. In the Android 1.5 SDK, that is not the case. The Android 1.5 library and system image do not include the Maps external library (com.google.android.maps). However, the Maps external library is available as part of the Google APIs add-on for the Android SDK, downloadable from this location:
http://code.google.com /android/add-ons/google-apis
For your convenience, the Google APIs add-on is included in the SDK.
For information about how to register for a Maps API Key, see Obtaining a Maps API Key.
USB Drivers for Windows
If you are using Windows and want to develop or test your application on an Android-powered device (such as the T-Mobile G1), you need an appropriate USB driver. For your convenience, the Windows version of the Android SDK includes these USB drivers that you can install, to let you develop on the device:
- USB driver for 32-bit XP and Vista
- USB driver for 64-bit Vista only
For driver installation or upgrade instructions, see USB Driver for Windows.
Resolved Issues, Changes
Media
- Updated documentation for
android.media.SoundPool
WebView
objects no longer automatically save thumbnails. ThecapturePicture()
method will need to be called manually.
Known Issues
Sensor problems in Emulator
- If your application uses the Sensor API and you are running it in the emulator on the Android 1.5 system image, you may experience problems. Your application may generate ANR messages or crash when using the sensors. The problem is being investigated.
Other
- We regret to inform developers that Android 1.5 will not include support for the Zilog Z80 processor architecture.
Android 1.1 SDK, Release 1
This SDK provides the development tools and Android system image you need to create applications for Android-powered devices. Applications developed on this SDK will be compatible with mobile devices running the Android 1.1 platform.
This release provides an updated system image (Android 1.1), updated documentation, and the same set of development tools provided in the Android 1.0 r2 SDK. The updated system image includes bug fixes and some smaller features, as well as a few minor API changes from the 1.0 version.
For details about the Android 1.1 system image included in the SDK — including bug fixes, features, and API changes — please read the Android 1.1 version notes.
App Versioning for Android 1.1
If you are using this SDK to build an application that is compatible
only with Android-powered devices running the Android 1.1 platform,
please note that you must set the the
android:minSdkVersion
attribute in the application's manifest to
the API Level of Android 1.1 — "2".
Specifically, you specify the android:minSdkVersion
attribute in
a <uses-sdk>
element as a child of
<manifest>
in the manifest file. When set, the attribute
looks like this:
<manifest>
...
<uses-sdk android:minSdkVersion="2" />
...
</manifest>
By setting android:minSdkVersion
in this way, you ensure that
users will only be able to install your application if their devices are running
the Android 1.1 platform. In turn, this ensures that your application will
function properly on their devices, especially if it uses APIs introduced in
Android 1.1.
If your application uses APIs introduced in Android 1.1 but does not declare
<uses-sdk android:minSdkVersion="2" />
, then it will run properly on
Android 1.1 devices but not on Android 1.0 devices.
If your application does not use any new APIs introduced in Android 1.1, you
can indicate Android 1.0 compatibility by removing android:minSdkVersion
or
setting the attribute to "1". However, before publishing your application, you
must make sure to compile your application against the Android 1.0 system image
(available in the Android 1.0 SDK), to ensure that it builds and functions
properly for Android 1.0 devices. You should test the application against system
images corresponding to the API Levels that the application is designed to be
compatible with.
If you are sure your application is not using Android 1.1 APIs and has no need to use them, you might find it easier to keep working in the Android 1.0 SDK, rather than migrating to the Android 1.1 SDK and having to do additional testing.
ADT Plugin Compatibility
For this version of the SDK — Android 1.1 SDK, Release 1 — the compatible version of the Android Development Tools (ADT) Plugin for Eclipse is 0.8.0. If you are using a previous version of ADT, you should update to the latest version for use with this SDK. For information about how to update your ADT plugin, see ADT Plugin for Eclipse.
Installation and Upgrade Notes
If you've been developing an application using an Android 1.0 SDK no
changes to your application are needed. You may want to wipe application
user data (emulator option -wipe-data
) when running your
application on the Android 1.1 emulator for the first time.
Other Notes
MapView API Key
com.google.android.maps.MapView is a class that lets you easily integrate Google Maps into your application. Before you can access the maps data, you will need to register with the Google Maps service and receive a Maps API Key, which you then add to your MapView for authentication to the server.
Developers should note that the registration service for MapView is now active and Google Maps is actively enforcing the Maps API Key requirement. For information about how to register for a Maps API Key, see Obtaining a Maps API Key.
USB Drivers for Windows
If you using Windows and want to develop or test your application on an Android-powered device (such as the T-Mobile G1), you need an appropriate USB driver. For your convenience, the Windows version of the Android SDK includes these USB drivers that you can install, to let you develop on the device:
- USB driver for 32-bit XP and Vista
- USB driver for 64-bit Vista only
The USB driver files are located in the
<SDK>/usb_driver
directory. For details and
installation instructions, see Connecting Hardware Devices.
Resolved Issues, Changes
Emulator
- Emulator now saves the user image in <android>/SDK1.1/
Known Issues
JUnit and Eclipse/ADT
- If you are developing in Eclipse/ADT and want to add JUnit test classes, you can do so. However, you need to set up a custom JUnit configuration before your tests will run properly. For detailed information about how to set up the JUnit configuration, see the troubleshooting topic Running a Junit test class in Eclipse.
Other
- It is not possible to send MMS messages between emulator instances.
- In some cases, you may encounter problems when using the browser on an
emulator started with the command-line option
-http-proxy
. - On the OSX platform, if you manually remove the ~/.android directory
using
rm -rf ~/.android
, then try to run the emulator, it crashes. This happens because the emulator fails to create a new .android directory before attempting to create the child SDK1.0 directory. To work around this issue, manually create a new .android directory usingmkdir ~/.android
, then run the emulator. The emulator creates the SDK1.0 directory and starts normally. - We regret to inform developers that Android 1.1 will not include support for ARCNet network interfaces.
- The final set of Intent patterns honored by Android 1.0 has not yet been fully documented. Documentation will be provided in future releases.
- In ADT Editor, you can add at most ten new resource values at a time, in a given res/values/*.xml, using the form in the Android Resources pane. If you add more than ten, the Android Resources pane will not display the attributes fields for the additional resource entries. To work around this problem, you can close the file in the editor and open it again, or you can edit the resource entries in the XML text mode.
- The emulator's battery-control commands (
power <option>
) are not working in this release.
Android 1.0 SDK, Release 2
This SDK release includes the Android 1.0 platform and application API. Applications developed on this SDK will be compatible with mobile devices running the Android 1.0 platform.
This release includes mainly bug fixes, although some smaller features were added.
ADT Plugin Compatibility
For this release of the SDK, the compatible version of the Android Development Tools (ADT) Plugin for Eclipse is 0.8.0. If you are using a previous version of ADT, you should update to the latest version for use with this SDK. For information about how to update your ADT plugin, see ADT Plugin for Eclipse.
Other Notes
T-Mobile G1 Compatibility
This version of the SDK has been tested for compatibility with the first Android-powered mobile device, the T-Mobile G1.
MapView API Key
MapView is a class that lets you easily integrate Google Maps into your application. Before you can access the maps data, you will need to register with the Google Maps service and receive a Maps API Key, which you then add to your MapView for authentication to the server.
Developers should note that the registration service for MapView is now active and Google Maps is actively enforcing the Maps API Key requirement. For information about how to register for a Maps API Key, see http://code.google.com/android/add-ons/google-apis/mapkey.html.
USB Driver for Windows
If you using Windows and want to develop or test your application on an
Android-powered device (such as the T-Mobile G1), you need an appropriate USB
driver. For your convenience, the Windows version of the Android SDK includes a
USB driver that you can install, to let you develop on the device. The USB
driver files are located in the <SDK>/usb_driver
directory.
Resolved Issues, Changes
- The android.jar in this SDK release now includes several classes that were missing from the previous SDK.
- The android.R.styleable class and its fields were removed from the public
API, to better ensure forward-compatibility for applications. The constants
declared in android.R.styleable were platform-specific and subject to arbitrary
change across versions, so were not suitable for use by applications. You can
still access the platform's styleable attributes from your resources or code. To
do so, declare a custom resource element using a
<declare-styleable>
in your project's res/values/R.attrs file, then declare the attribute inside. For examples, see <sdk>/samples/ApiDemos/res/values/attrs.xml. For more information about custom resources, see Custom Layout Resources. Note that the android.R.styleable documentation is still provided in the SDK, but only as a reference of the platform's styleable attributes for the various elements. - The VM now properly ensures that private classes are not available to applications through reflection. If you were using reflection to access private classes in a previous release, you will now get a run-time error.
- The Settings and Email applications are now included in the SDK and available in the emulator.
- We regret to inform developers that SDK 1.0_r2 does not support MFM, RLL, or Winchester hard disk drives.
- In the emulator, the control key for enabling/disabling trackball mode is changed from Control-T to F6. You can also enter trackball mode temporarily using the Delete key. While the key is pressed, you can send trackball events.
Unless otherwise noted, Known Issues from the previous SDK release also apply to this release.
Android 1.0 SDK, Release 1
This SDK release is the first to include the Android 1.0 platform and application API. Applications developed on this SDK will be compatible with mobile devices running the Android 1.0 platform, when such devices are available.
This release includes mainly bug fixes, although some smaller features were added. The Android 1.0 also includes several API changes from the 0.9 version. For those porting from the M5 release, the SDK also includes the legacy changes overview and API Differences Reports. See the current Overview of Changes for more information.
ADT Plugin Compatibility
For this version of the SDK — Android 1.0 SDK, Release 1 — the compatible version of the Android Development Tools (ADT) Plugin for Eclipse is 0.8.0. If you are using a previous version of ADT, you should update to the latest version for use with this SDK. For information about how to update your ADT plugin, see Upgrading the SDK.
Installation and Upgrade Notes
If you've been developing an application using a previous SDK version and you want the application to run on Android-powered mobile devices, you must port the application to the Android 1.0 SDK. Please see Upgrading the SDK for detailed instructions on how to make the transition to this release. Be sure to wipe application user data (emulator option -wipe-data
) when running your application on the Android 1.0 SDK emulator.
Other Notes
MapView API Key
MapView is a class that lets you easily integrate Google Maps into your application. Before you can access the maps data, you will need to register with the Google Maps service and receive a Maps API Key, which you then add to your MapView for authentication to the server.
Currently, the registration service for MapView is not yet active and Google Maps is not yet enforcing the Maps API Key requirement. However, note that the registration service will be activated soon, so that MapViews in any application deployed to a mobile device will require registration and a valid Maps API Key.
As soon as the registration service becomes available, we will update the page at http://code.google.com/android/add-ons/google-apis/mapkey.html with details about how and where to register. Please check that page periodically for registration information, if you are using a MapView.
Resolved Issues, Changes
Emulator
- Emulator now saves the user image in <android>/SDK1.0/
- Fixed EsounD-related freezes on Linux.
- Fixed the documentation in -help-audio. '-audio list' doesn't work, one needs to call -help-audio-out and -help-audio-in to get the list of valid audio backends.
- Fixed scrollwheel Dpad emulation in rotated mode. before that, using the scroll-wheel would always generated Dpad Up/Down events, even when in landscape mode.
- Several Obsolete command options were removed.
- Setting the network speed through the console or the -netspeed option will properly modify the connectivity icon on the device.
- Setting the GSM voice registration state to 'roaming' in the console will properly modify the voice icon on the device
SQLite
- SQLite is now included in the SDK package on all platforms.
Other
- It is not possible to send MMS messages between emulator instances.
- In some cases, you may encounter problems when using the browser on an
emulator started with the command-line option
-http-proxy
. - We regret to inform developers that Android 1.0 will not include support for dot-matrix printers.
- On the OSX platform, if you manually remove the ~/.android directory
using
rm -rf ~/.android
, then try to run the emulator, it crashes. This happens because the emulator fails to create a new .android directory before attempting to create the child SDK1.0 directory. To work around this issue, manually create a new .android directory usingmkdir ~/.android
, then run the emulator. The emulator creates the SDK1.0 directory and starts normally. - The final set of Intent patterns honored by Android 1.0 has not yet been fully documented. Documentation will be provided in future releases.
- In ADT Editor, you can add at most ten new resource values at a time, in a given res/values/*.xml, using the form in the Android Resources pane. If you add more than ten, the Android Resources pane will not display the attributes fields for the additional resource entries. To work around this problem, you can close the file in the editor and open it again, or you can edit the resource entries in the XML text mode.
- The emulator's battery-control commands (
power <option>
) are not working in this release.