VRFieldOfView.rightDegrees

This is an experimental technology
Because this technology's specification has not stabilized, check the compatibility table for usage in various browsers. Also note that the syntax and behavior of an experimental technology is subject to change in future versions of browsers as the specification changes.

Deprecated
This feature has been removed from the Web standards. Though some browsers may still support it, it is in the process of being dropped. Avoid using it and update existing code if possible; see the compatibility table at the bottom of this page to guide your decision. Be aware that this feature may cease to work at any time.

The rightDegrees read-only property of the VRFieldOfView interface returns the number of degrees to the right that the field of view extends in.

Syntax

var myRightDegrees = VRFieldOfView.rightDegrees;

Value

A double.

Examples

var info = document.querySelector('p');
var list = document.querySelector('ul');
var vrDisplay;
if(navigator.getVRDisplays) {
    reportFieldOfView();
} else {
  info.textContent = 'WebVR API not supported by this browser.'
}
function reportFieldOfView() {
  navigator.getVRDisplays().then(function(displays) {
    vrDisplay = displays[0];
    var lEye = vrDisplay.getEyeParameters('left');
    var rEye = vrDisplay.getEyeParameters('right');
    // lEye and rEye are VREyeParameters objects
    var lFOV = lEye.fieldOfView;
    var rFOV = rEye.fieldOfView;
    // lFOV and rFOV are VRFieldOfView objects
    var listitem1 = document.createElement('li');
    var listitem2 = document.createElement('li');
    listitem1.innerHTML = '<strong>Left eye parameters</strong>'
                 + '<br>Offset: ' + lEye.offset
                 + '<br>Render width: ' + lEye.renderWidth
                 + '<br>Render height: ' + lEye.renderHeight
                 + '<br>Up degrees: ' + lFOV.upDegrees
                 + '<br>Right degrees: ' + lFOV.rightDegrees
                 + '<br>Down degrees: ' + lFOV.downDegrees
                 + '<br>Left degrees: ' + lFOV.leftDegrees
   listitem2.innerHTML = '<strong>Right eye parameters</strong>'
                + '<br>Offset: ' + rEye.offset
                + '<br>Render width: ' + rEye.renderWidth
                + '<br>Render height: ' + rEye.renderHeight
                + '<br>Up degrees: ' + rFOV.upDegrees
                + '<br>Right degrees: ' + rFOV.rightDegrees
                + '<br>Down degrees: ' + rFOV.downDegrees
                + '<br>Left degrees: ' + rFOV.leftDegrees
    list.appendChild(listitem1);
    list.appendChild(listitem2);
  });
}

Specifications

Specification Status Comment
WebVR 1.1
The definition of 'rightDegrees' in that specification.
Editor's Draft Initial definition

Browser compatibility

Feature Chrome Edge Firefox (Gecko) Internet Explorer Opera Safari (WebKit)
Basic support (Yes)[1] (Yes) 55 (55)[2] No support No support No support
Feature Android Edge Firefox Mobile (Gecko) IE Phone Opera Mobile Safari Mobile Chrome for Android Samsung Internet for GearVR
Basic support No support No support 55.0 (55) No support No support No support (Yes)[3] (Yes)
 

[1] API Available on all platforms behind a flag, but currently only works on desktop in an experimental version of Chrome (other builds won't return any devices when Navigator.getVRDisplays() is invoked). Removed in Chrome 59.

[2] Currently only Windows support is enabled by default. Mac support is available in Firefox Nightly.

[3] Currently supported only by Google Daydream.

See also

Document Tags and Contributors

 Contributors to this page: jpmedley, chrisdavidmills, Sebastianz
 Last updated by: jpmedley,