See: Description
Class | Description |
---|---|
Blend |
An effect that blends the two inputs together using one of the
pre-defined
BlendMode s. |
Bloom |
A high-level effect that makes brighter portions of the input image
appear to glow, based on a configurable threshold.
|
BoxBlur |
A blur effect using a simple box filter kernel, with separately
configurable sizes in both dimensions, and an iteration parameter
that controls the quality of the resulting blur.
|
ColorAdjust |
An effect that allows for per-pixel adjustments of hue, saturation,
brightness, and contrast.
|
ColorInput |
An effect that renders a rectangular region that is filled ("flooded")
with the given
Paint . |
DisplacementMap |
An effect that shifts each pixel by a distance specified by
the first two bands of of the specified
FloatMap . |
DropShadow |
A high-level effect that renders a shadow of the given content behind
the content with the specified color, radius, and offset.
|
Effect |
The abstract base class for all effect implementations.
|
FloatMap |
A buffer that contains floating point data, intended for use as a parameter
to effects such as
DisplacementMap . |
GaussianBlur |
A blur effect using a Gaussian convolution kernel, with a configurable
radius.
|
Glow |
A high-level effect that makes the input image appear to glow,
based on a configurable threshold.
|
ImageInput |
A type of source effect that simply passes the given
Image
through, unmodified, as an input to another Effect . |
InnerShadow |
A high-level effect that renders a shadow inside the edges of the
given content with the specified color, radius, and offset.
|
Light |
The abstract base class for all light implementations.
|
Light.Distant |
Represents a distant light source.
|
Light.Point |
Represents a light source at a given position in 3D space.
|
Light.Spot |
Represents a spot light source at a given position in 3D space, with
configurable direction and focus.
|
Lighting |
An effect that simulates a light source shining on the given content,
which can be used to give flat objects a more realistic, three-dimensional
appearance.
|
MotionBlur |
A motion blur effect using a Gaussian convolution kernel, with a
configurable radius and angle.
|
PerspectiveTransform |
An effect that provides non-affine transformation of the input content.
|
Reflection |
An effect that renders a reflected version of the input below the
actual input content.
|
SepiaTone |
A filter that produces a sepia tone effect, similar to antique photographs.
|
Shadow |
An effect which creates a monochrome duplicate of an input with
blurry edges.
|
Enum | Description |
---|---|
BlendMode |
A blending mode defines the manner in which the inputs of a Blend
effect are composited together or how a Node is blended into the
background of a scene.
|
BlurType |
Represents the type of blur algorithm that is used to soften
a
Shadow effect. |
Provides the set of classes for attaching graphical filter effects to JavaFX Scene Graph Nodes.
An effect is a graphical algorithm that produces an image, typically
as a modification of a source image.
An effect can be associated with a scene graph Node
by setting the
effect
attribute.
Some effects change the color properties of the source pixels
(such as ColorAdjust
),
others combine multiple images together (such as
Blend
),
while still others warp or move the pixels of the source image around (such as
DisplacementMap
or PerspectiveTransform
).
All effects have at least one input defined and the input can be set
to another effect to chain the effects together and combine their
results, or it can be left unspecified in which case the effect will
operate on a graphical rendering of the node it is attached to.
Submit a bug or feature
For further API reference and developer documentation, see Java SE Documentation. That documentation contains more detailed, developer-targeted descriptions, with conceptual overviews, definitions of terms, workarounds, and working code examples.
Copyright © 2008, 2017, Oracle and/or its affiliates. All rights reserved. Use is subject to license terms. Also see the documentation redistribution policy.