public class DropShadow extends Effect
Example:
DropShadow dropShadow = new DropShadow();
dropShadow.setRadius(5.0);
dropShadow.setOffsetX(3.0);
dropShadow.setOffsetY(3.0);
dropShadow.setColor(Color.color(0.4, 0.5, 0.5)); *
Text text = new Text();
text.setEffect(dropShadow);
text.setCache(true);
text.setX(10.0);
text.setY(70.0);
text.setFill(Color.web("0x3b596d"));
text.setText("JavaFX drop shadow...");
text.setFont(Font.font(null, FontWeight.BOLD, 40));
DropShadow dropShadow2 = new DropShadow();
dropShadow2.setOffsetX(6.0);
dropShadow2.setOffsetY(4.0);
Circle circle = new Circle();
circle.setEffect(dropShadow2);
circle.setCenterX(50.0);
circle.setCenterY(125.0);
circle.setRadius(30.0);
circle.setFill(Color.STEELBLUE);
circle.setCache(true);
The code above produces the following:
Type | Property and Description |
---|---|
ObjectProperty<BlurType> |
blurType
The algorithm used to blur the shadow.
|
ObjectProperty<Color> |
color
The shadow
Color . |
DoubleProperty |
height
The vertical size of the shadow blur kernel.
|
ObjectProperty<Effect> |
input
The input for this
Effect . |
DoubleProperty |
offsetX
The shadow offset in the x direction, in pixels.
|
DoubleProperty |
offsetY
The shadow offset in the y direction, in pixels.
|
DoubleProperty |
radius
The radius of the shadow blur kernel.
|
DoubleProperty |
spread
The spread of the shadow.
|
DoubleProperty |
width
The horizontal size of the shadow blur kernel.
|
Constructor and Description |
---|
DropShadow()
Creates a new instance of DropShadow with default parameters.
|
DropShadow(BlurType blurType,
Color color,
double radius,
double spread,
double offsetX,
double offsetY)
Creates a new instance of DropShadow with the specified blurType, color,
radius, spread, offsetX and offsetY.
|
DropShadow(double radius,
Color color)
Creates a new instance of DropShadow with specified radius and color.
|
DropShadow(double radius,
double offsetX,
double offsetY,
Color color)
Creates a new instance of DropShadow with the specified radius, offsetX,
offsetY and color.
|
Modifier and Type | Method and Description |
---|---|
ObjectProperty<BlurType> |
blurTypeProperty()
The algorithm used to blur the shadow.
|
ObjectProperty<Color> |
colorProperty()
The shadow
Color . |
BlurType |
getBlurType()
Gets the value of the property blurType.
|
Color |
getColor()
Gets the value of the property color.
|
double |
getHeight()
Gets the value of the property height.
|
Effect |
getInput()
Gets the value of the property input.
|
double |
getOffsetX()
Gets the value of the property offsetX.
|
double |
getOffsetY()
Gets the value of the property offsetY.
|
double |
getRadius()
Gets the value of the property radius.
|
double |
getSpread()
Gets the value of the property spread.
|
double |
getWidth()
Gets the value of the property width.
|
DoubleProperty |
heightProperty()
The vertical size of the shadow blur kernel.
|
ObjectProperty<Effect> |
inputProperty()
The input for this
Effect . |
DoubleProperty |
offsetXProperty()
The shadow offset in the x direction, in pixels.
|
DoubleProperty |
offsetYProperty()
The shadow offset in the y direction, in pixels.
|
DoubleProperty |
radiusProperty()
The radius of the shadow blur kernel.
|
void |
setBlurType(BlurType value)
Sets the value of the property blurType.
|
void |
setColor(Color value)
Sets the value of the property color.
|
void |
setHeight(double value)
Sets the value of the property height.
|
void |
setInput(Effect value)
Sets the value of the property input.
|
void |
setOffsetX(double value)
Sets the value of the property offsetX.
|
void |
setOffsetY(double value)
Sets the value of the property offsetY.
|
void |
setRadius(double value)
Sets the value of the property radius.
|
void |
setSpread(double value)
Sets the value of the property spread.
|
void |
setWidth(double value)
Sets the value of the property width.
|
DoubleProperty |
spreadProperty()
The spread of the shadow.
|
DoubleProperty |
widthProperty()
The horizontal size of the shadow blur kernel.
|
public final ObjectProperty<Effect> inputProperty
Effect
.
If set to null
, or left unspecified, a graphical image of
the Node
to which the Effect
is attached will be
used as the input.getInput()
,
setInput(Effect)
public final DoubleProperty radiusProperty
width
and height
attributes to a value of (2 * radius + 1)
.
Min: 0.0 Max: 127.0 Default: 10.0 Identity: 0.0
getRadius()
,
setRadius(double)
public final DoubleProperty widthProperty
1.0
are not distributed beyond the original
pixel and so have no blurring effect on the shadow.
Min: 0.0 Max: 255.0 Default: 21.0 Identity: <1.0
getWidth()
,
setWidth(double)
public final DoubleProperty heightProperty
1.0
are not distributed beyond the original
pixel and so have no blurring effect on the shadow.
Min: 0.0 Max: 255.0 Default: 21.0 Identity: <1.0
getHeight()
,
setHeight(double)
public final ObjectProperty<BlurType> blurTypeProperty
Min: n/a Max: n/a Default: BlurType.THREE_PASS_BOX Identity: n/a
getBlurType()
,
setBlurType(BlurType)
public final DoubleProperty spreadProperty
0.0
will result in a distribution of the
shadow determined entirely by the blur algorithm.
A spread of 1.0
will result in a solid growth outward of the
source material opacity to the limit of the radius with a very sharp
cutoff to transparency at the radius.
Min: 0.0 Max: 1.0 Default: 0.0 Identity: 0.0
getSpread()
,
setSpread(double)
public final ObjectProperty<Color> colorProperty
Color
.
Min: n/a Max: n/a Default: Color.BLACK Identity: n/a
getColor()
,
setColor(Color)
public final DoubleProperty offsetXProperty
Min: n/a Max: n/a Default: 0.0 Identity: 0.0
getOffsetX()
,
setOffsetX(double)
public final DoubleProperty offsetYProperty
Min: n/a Max: n/a Default: 0.0 Identity: 0.0
getOffsetY()
,
setOffsetY(double)
public DropShadow()
public DropShadow(double radius, Color color)
radius
- the radius of the shadow blur kernelcolor
- the shadow Color
public DropShadow(double radius, double offsetX, double offsetY, Color color)
radius
- the radius of the shadow blur kerneloffsetX
- the shadow offset in the x directionoffsetY
- the shadow offset in the y directioncolor
- the shadow Color
public DropShadow(BlurType blurType, Color color, double radius, double spread, double offsetX, double offsetY)
blurType
- the algorithm used to blur the shadowcolor
- the shadow Color
radius
- the radius of the shadow blur kernelspread
- the portion of the radius where the contribution of
the source material will be 100%offsetX
- the shadow offset in the x directionoffsetY
- the shadow offset in the y directionpublic final void setInput(Effect value)
Effect
.
If set to null
, or left unspecified, a graphical image of
the Node
to which the Effect
is attached will be
used as the input.public final Effect getInput()
Effect
.
If set to null
, or left unspecified, a graphical image of
the Node
to which the Effect
is attached will be
used as the input.public final ObjectProperty<Effect> inputProperty()
Effect
.
If set to null
, or left unspecified, a graphical image of
the Node
to which the Effect
is attached will be
used as the input.getInput()
,
setInput(Effect)
public final void setRadius(double value)
width
and height
attributes to a value of (2 * radius + 1)
.
Min: 0.0 Max: 127.0 Default: 10.0 Identity: 0.0
public final double getRadius()
width
and height
attributes to a value of (2 * radius + 1)
.
Min: 0.0 Max: 127.0 Default: 10.0 Identity: 0.0
public final DoubleProperty radiusProperty()
width
and height
attributes to a value of (2 * radius + 1)
.
Min: 0.0 Max: 127.0 Default: 10.0 Identity: 0.0
getRadius()
,
setRadius(double)
public final void setWidth(double value)
1.0
are not distributed beyond the original
pixel and so have no blurring effect on the shadow.
Min: 0.0 Max: 255.0 Default: 21.0 Identity: <1.0
public final double getWidth()
1.0
are not distributed beyond the original
pixel and so have no blurring effect on the shadow.
Min: 0.0 Max: 255.0 Default: 21.0 Identity: <1.0
public final DoubleProperty widthProperty()
1.0
are not distributed beyond the original
pixel and so have no blurring effect on the shadow.
Min: 0.0 Max: 255.0 Default: 21.0 Identity: <1.0
getWidth()
,
setWidth(double)
public final void setHeight(double value)
1.0
are not distributed beyond the original
pixel and so have no blurring effect on the shadow.
Min: 0.0 Max: 255.0 Default: 21.0 Identity: <1.0
public final double getHeight()
1.0
are not distributed beyond the original
pixel and so have no blurring effect on the shadow.
Min: 0.0 Max: 255.0 Default: 21.0 Identity: <1.0
public final DoubleProperty heightProperty()
1.0
are not distributed beyond the original
pixel and so have no blurring effect on the shadow.
Min: 0.0 Max: 255.0 Default: 21.0 Identity: <1.0
getHeight()
,
setHeight(double)
public final void setBlurType(BlurType value)
Min: n/a Max: n/a Default: BlurType.THREE_PASS_BOX Identity: n/a
public final BlurType getBlurType()
Min: n/a Max: n/a Default: BlurType.THREE_PASS_BOX Identity: n/a
public final ObjectProperty<BlurType> blurTypeProperty()
Min: n/a Max: n/a Default: BlurType.THREE_PASS_BOX Identity: n/a
getBlurType()
,
setBlurType(BlurType)
public final void setSpread(double value)
0.0
will result in a distribution of the
shadow determined entirely by the blur algorithm.
A spread of 1.0
will result in a solid growth outward of the
source material opacity to the limit of the radius with a very sharp
cutoff to transparency at the radius.
Min: 0.0 Max: 1.0 Default: 0.0 Identity: 0.0
public final double getSpread()
0.0
will result in a distribution of the
shadow determined entirely by the blur algorithm.
A spread of 1.0
will result in a solid growth outward of the
source material opacity to the limit of the radius with a very sharp
cutoff to transparency at the radius.
Min: 0.0 Max: 1.0 Default: 0.0 Identity: 0.0
public final DoubleProperty spreadProperty()
0.0
will result in a distribution of the
shadow determined entirely by the blur algorithm.
A spread of 1.0
will result in a solid growth outward of the
source material opacity to the limit of the radius with a very sharp
cutoff to transparency at the radius.
Min: 0.0 Max: 1.0 Default: 0.0 Identity: 0.0
getSpread()
,
setSpread(double)
public final void setColor(Color value)
Color
.
Min: n/a Max: n/a Default: Color.BLACK Identity: n/a
public final Color getColor()
Color
.
Min: n/a Max: n/a Default: Color.BLACK Identity: n/a
public final ObjectProperty<Color> colorProperty()
Color
.
Min: n/a Max: n/a Default: Color.BLACK Identity: n/a
getColor()
,
setColor(Color)
public final void setOffsetX(double value)
Min: n/a Max: n/a Default: 0.0 Identity: 0.0
public final double getOffsetX()
Min: n/a Max: n/a Default: 0.0 Identity: 0.0
public final DoubleProperty offsetXProperty()
Min: n/a Max: n/a Default: 0.0 Identity: 0.0
getOffsetX()
,
setOffsetX(double)
public final void setOffsetY(double value)
Min: n/a Max: n/a Default: 0.0 Identity: 0.0
public final double getOffsetY()
Min: n/a Max: n/a Default: 0.0 Identity: 0.0
public final DoubleProperty offsetYProperty()
Min: n/a Max: n/a Default: 0.0 Identity: 0.0
getOffsetY()
,
setOffsetY(double)
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