The Web platform provides several ways to get notified of DOM events. Two common styles are: the generalized addEventListener()
and a set of specific on-event handlers. This page focuses on the details of how the latter work.
Registering on-event handlers
The on-event handlers are a group of properties offered by DOM elements to help manage how that element reacts to events. Elements can be interactive (e.g. links, buttons, images, forms) or non-interactive (e.g. the base document). Events are the actions like being clicked, detecting pressed keys, getting focus, etc. The on-event handler is usually named according to the event it is designed to react to, such as onclick
, onkeypress
, onfocus
, etc.
You can specify an on<...>
event handler for a particular event (such as click
) for a given object in different ways:
- Using an HTML attribute named
on{eventtype}
on an element, for example:
<button onclick="return handleClick(event);">
, - Or by setting the corresponding property from JavaScript, for example:
document.getElementById("mybutton").onclick = function(event) { ... }
.
Note that each object can have only one on-event handler for a given event (though that handler could call multiple sub-handlers). This is why addEventListener()
is often the better way to get notified of events, especially when wishing to apply various event handlers independently from each other, even for the same event and/or to the same element.
Also note that on-event handlers are called automatically, not at the programmer's will (although you can, like mybutton.onclick(myevent); )
since they serve more as placeholders to which a real handler function can be assigned.
Non-element objects
Event handlers can also be set using properties on many non-element objects that generate events, including window
, document
, XMLHttpRequest
, and others, for example:
xhr.onprogress = function() { ... }
Details
The value of HTML on<...> attributes and corresponding JavaScript properties
A handler registered via an on<...>
attribute will be available via the corresponding on<...>
property, but not the other way around:
<div id="a" onclick="alert('old')">Open the Developer Tools Console to see the output.</div> <script> window.onload = function () { var div = document.getElementById("a"); console.log("Attribute reflected as a property: ", div.onclick.toString()); // Prints: function onclick(event) { alert('old') } div.onclick = function() { alert('new') }; console.log("Changed property to: ", div.onclick.toString()); // Prints: function () { alert('new') } console.log("Attribute value is unchanged: ", div.getAttribute("onclick")); // Prints: alert('old') } </script>
For historical reasons, some attributes/properties on the <body>
and <frameset>
elements actually set event handlers on their parent Window
object. (The HTML specification names these: onblur
, onerror
, onfocus
, onload
, onscroll
.)
Event handler's parameters, this
binding, and the return value
When the event handler is specified as an HTML attribute, the specified code is wrapped into a function with the following parameters:
event
- for all event handlers, exceptonerror
.event
,source
,lineno
,colno
, anderror
for theonerror
event handler. Note that theevent
parameter actually contains the error message as string.
When the event handler is invoked, the this
keyword inside the handler is set to the DOM element on which the handler is registered. For more details see the this keyword documentation.
The return value from the handler determines if the event is canceled. The specific handling of the return value depends on the kind of event, for details see "The event handler processing algorithm" in the HTML specification.
When the event handler is invoked
TBD (non-capturing listener)
Terminology
The term event handler may be used to refer to:
- any function or object registered to be notified of events,
- or, more specifically, to the mechanism of registering event listeners via
on...
attributes in HTML or properties in web APIs, such as<button onclick="alert(this)">
orwindow.onload = function() { /* ... */ }
.
When discussing the various methods of listening to events,
- event listener refers to a function or object registered via
EventTarget.addEventListener()
, - whereas event handler refers to a function registered via
on...
attributes or properties.
Specifications
Specification | Status | Comment |
---|---|---|
WHATWG HTML Living Standard The definition of 'event handlers' in that specification. |
Living Standard | |
HTML5 The definition of 'event handlers' in that specification. |
Recommendation |
Browser compatibility
Feature | Chrome | Firefox (Gecko) | Internet Explorer | Opera | Safari (WebKit) |
---|---|---|---|---|---|
Basic support | ? | ? | ? | ? | ? |
Feature | Android | Firefox Mobile (Gecko) | IE Mobile | Opera Mobile | Safari Mobile |
---|---|---|---|---|---|
Basic support | ? | ? | ? | ? | ? |
Event handler changes in Firefox 9
In order to better match the specifications, and improve cross-browser compatibility, the way event handlers were implemented at a fundamental level changed in Gecko 9.0 (Firefox 9.0 / Thunderbird 9.0 / SeaMonkey 2.6).
Specifically, in the past, event handlers were not correctly implemented as standard IDL attributes. In Gecko 9.0, this was changed. Because of this, certain behaviors of event handlers in Gecko have changed. In particular, they now behave in all the ways standard IDL attributes behave. In most cases, this shouldn't affect web or add-on content at all; however, there are a few specific things to watch out for.
Detecting the presence of event handler properties
You can now detect the presence of an event handler property (that is, for example, onload
), using the JavaScript in
operator. For example:
if ("onsomenewfeature" in window) { /* do something amazing */ }
Event handlers and prototypes
You can't set or access the values of any IDL-defined attributes on DOM prototype objects; that means you can't, for example, change Window.prototype.onload
anymore. In the past, event handlers (onload
, etc.) weren't implemented as IDL attributes in Gecko, so you were able to do this for those. Now you can't. This improves compatibility.