Create a new JavaScript function that is implemented in C/C++ as a JSNative.
Syntax
// Added in SpiderMonkey 45
JSFunction *
JS_NewFunction(JSContext *cx, JSNative call, unsigned nargs, unsigned flags,
               const char *name);
// Obsolete since JSAPI 44
JSFunction *
JS_NewFunctionById(JSContext *cx, JSNative call, unsigned nargs, unsigned flags,
                   JS::Handle<jsid> id);
// Obsolete since JSAPI 39
JSFunction *
JS_NewFunction(JSContext *cx, JSNative call, unsigned nargs, unsigned flags,
               JS::Handle<JSObject*> parent, const char *name);
JSFunction *
JS_NewFunctionById(JSContext *cx, JSNative call, unsigned nargs, unsigned flags,
                   JS::Handle<JSObject*> parent, JS::Handle<jsid> id); // Added in SpiderMonkey 17
| Name | Type | Description | 
|---|---|---|
| cx | JSContext * | The context in which to create the new function. Requires request. In a JS_THREADSAFEbuild, the caller must be in a request on thisJSContext. | 
| call | JSNative | Native C/C++ implementation of this function. | 
| nargs | unsigned | Number of arguments the function expects. | 
| flags | unsigned | Pass JSFUN_CONSTRUCTORto make a native that can be called as a constructor, otherwise0. | 
| parent | JS::Handle<JSObject*> | Pointer to the parent object for this function. If this is NULL, a default parent object is used. Obsolete since JSAPI 39 | 
| name | const char * | Name to assign to the new function. If this is NULL, the new function has no name. | 
| id | JS::Handle<jsid> | A pointer to jsidof the name to assign to the new function. Added in SpiderMonkey 17 | 
Description
JS_NewFunction creates a new JavaScript function implemented in C/C++. (To create a new function implemented in JavaScript, use JS_CompileFunction instead.)
call is a C/C++ function pointer that the new function wraps. nargs is the number of arguments the function expects. If flags is JSFUN_CONSTRUCTOR, a created function can be called as a constructor. parent may be used to specify the new function's parent; NULL is usually the right thing here. name is the name to assign to the function. If name is NULL, the new function has no name. (JS_GetFunctionId, passed the new function, will return NULL.)
On success, JS_NewFunction returns a pointer to the newly created function. Otherwise it reports an out-of-memory error and returns NULL.
See Also
- MXR ID Search for JS_NewFunction
- MXR ID Search for JS_NewFunctionById
- JS_CallFunction
- JS_CallFunctionName
- JS_CallFunctionValue
- JS_CompileFunction
- JS_CompileUCFunction
- JS_DefineFunction
- JS_DefineFunctions
- JS_GetFunctionName
- JS_GetFunctionObject
- bug 607695 - added JS_NewFunctionById
- bug 1140573 - removed parentparameter
- bug 1054756 - removed JS_NewFunctionById