public class Observable extends Object
An observable object can have one or more observers. An observer
may be any object that implements interface Observer. After an
observable instance changes, an application calling the
Observable
's notifyObservers
method
causes all of its observers to be notified of the change by a call
to their update
method.
The order in which notifications will be delivered is unspecified. The default implementation provided in the Observable class will notify Observers in the order in which they registered interest, but subclasses may change this order, use no guaranteed order, deliver notifications on separate threads, or may guarantee that their subclass follows this order, as they choose.
Note that this notification mechanism is has nothing to do with threads and is completely separate from the wait and notify mechanism of class Object.
When an observable object is newly created, its set of observers is empty. Two observers are considered the same if and only if the equals method returns true for them.
notifyObservers()
,
notifyObservers(java.lang.Object)
,
Observer
,
Observer.update(java.util.Observable, java.lang.Object)
Constructor and Description |
---|
Observable()
Construct an Observable with zero Observers.
|
Modifier and Type | Method and Description |
---|---|
void |
addObserver(Observer o)
Adds an observer to the set of observers for this object, provided
that it is not the same as some observer already in the set.
|
protected void |
clearChanged()
Indicates that this object has no longer changed, or that it has
already notified all of its observers of its most recent change,
so that the hasChanged method will now return false.
|
int |
countObservers()
Returns the number of observers of this Observable object.
|
void |
deleteObserver(Observer o)
Deletes an observer from the set of observers of this object.
|
void |
deleteObservers()
Clears the observer list so that this object no longer has any observers.
|
boolean |
hasChanged()
Tests if this object has changed.
|
void |
notifyObservers()
If this object has changed, as indicated by the
hasChanged method, then notify all of its observers
and then call the clearChanged method to
indicate that this object has no longer changed. |
void |
notifyObservers(Object arg)
If this object has changed, as indicated by the
hasChanged method, then notify all of its observers
and then call the clearChanged method to indicate
that this object has no longer changed. |
protected void |
setChanged()
Marks this Observable object as having been changed; the
hasChanged method will now return true.
|
public void addObserver(Observer o)
o
- an observer to be added.NullPointerException
- if the parameter o is null.public void deleteObserver(Observer o)
null
to this method will have no effect.o
- the observer to be deleted.public void notifyObservers()
hasChanged
method, then notify all of its observers
and then call the clearChanged
method to
indicate that this object has no longer changed.
Each observer has its update
method called with two
arguments: this observable object and null
. In other
words, this method is equivalent to:
notifyObservers(null)
public void notifyObservers(Object arg)
hasChanged
method, then notify all of its observers
and then call the clearChanged
method to indicate
that this object has no longer changed.
Each observer has its update
method called with two
arguments: this observable object and the arg
argument.
arg
- any object.clearChanged()
,
hasChanged()
,
Observer.update(java.util.Observable, java.lang.Object)
public void deleteObservers()
protected void setChanged()
protected void clearChanged()
notifyObservers
methods.public boolean hasChanged()
true
if and only if the setChanged
method has been called more recently than the
clearChanged
method on this object;
false
otherwise.clearChanged()
,
setChanged()
public int countObservers()
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For further API reference and developer documentation, see Java SE Documentation. That documentation contains more detailed, developer-targeted descriptions, with conceptual overviews, definitions of terms, workarounds, and working code examples.
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