@Namespace(value="cv::videostab") @Properties(inherit=opencv_videostab.class) public class InpaintingPipeline extends InpainterBase
Pointer.CustomDeallocator, Pointer.Deallocator, Pointer.NativeDeallocator, Pointer.ReferenceCounter
Constructor and Description |
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InpaintingPipeline()
Default native constructor.
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InpaintingPipeline(long size)
Native array allocator.
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InpaintingPipeline(Pointer p)
Pointer cast constructor.
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Modifier and Type | Method and Description |
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boolean |
empty() |
void |
inpaint(int idx,
Mat frame,
Mat mask) |
InpaintingPipeline |
position(long position) |
void |
pushBack(InpainterBase inpainter) |
void |
setFrames(MatVector val) |
void |
setMotionModel(int val) |
void |
setMotions(MatVector val) |
void |
setRadius(int val) |
void |
setStabilizationMotions(MatVector val) |
void |
setStabilizedFrames(MatVector val) |
frames, motionModel, motions, radius, stabilizationMotions, stabilizedFrames
address, asBuffer, asByteBuffer, availablePhysicalBytes, calloc, capacity, capacity, close, deallocate, deallocate, deallocateReferences, deallocator, deallocator, equals, fill, formatBytes, free, hashCode, isNull, isNull, limit, limit, malloc, maxBytes, maxPhysicalBytes, memchr, memcmp, memcpy, memmove, memset, offsetof, parseBytes, physicalBytes, position, put, realloc, referenceCount, releaseReference, retainReference, setNull, sizeof, toString, totalBytes, totalPhysicalBytes, withDeallocator, zero
public InpaintingPipeline()
public InpaintingPipeline(long size)
Pointer.position(long)
.public InpaintingPipeline(Pointer p)
Pointer.Pointer(Pointer)
.public InpaintingPipeline position(long position)
public void pushBack(@opencv_core.Ptr InpainterBase inpainter)
public void setRadius(int val)
setRadius
in class InpainterBase
public void setMotionModel(@Cast(value="cv::videostab::MotionModel") int val)
setMotionModel
in class InpainterBase
public void setFrames(@Const @ByRef MatVector val)
setFrames
in class InpainterBase
public void setMotions(@Const @ByRef MatVector val)
setMotions
in class InpainterBase
public void setStabilizedFrames(@Const @ByRef MatVector val)
setStabilizedFrames
in class InpainterBase
public void setStabilizationMotions(@Const @ByRef MatVector val)
setStabilizationMotions
in class InpainterBase
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