@Namespace(value="cv") @NoOffset @Properties(inherit=opencv_tracking.class) public class Tracker extends Algorithm
Pointer.CustomDeallocator, Pointer.Deallocator, Pointer.NativeDeallocator, Pointer.ReferenceCounter
Constructor and Description |
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Tracker(Pointer p)
Pointer cast constructor.
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Modifier and Type | Method and Description |
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boolean |
init(GpuMat image,
Rect2d boundingBox) |
boolean |
init(Mat image,
Rect2d boundingBox)
\brief Initialize the tracker with a known bounding box that surrounded the target
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boolean |
init(UMat image,
Rect2d boundingBox) |
void |
read(FileNode fn)
\brief Reads algorithm parameters from a file storage
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boolean |
update(GpuMat image,
Rect2d boundingBox) |
boolean |
update(Mat image,
Rect2d boundingBox)
\brief Update the tracker, find the new most likely bounding box for the target
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boolean |
update(UMat image,
Rect2d boundingBox) |
void |
write(FileStorage fs)
\brief Stores algorithm parameters in a file storage
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clear, empty, getDefaultName, position, save, save, write, write
address, asBuffer, asByteBuffer, availablePhysicalBytes, calloc, capacity, capacity, close, deallocate, deallocate, deallocateReferences, deallocator, deallocator, equals, fill, formatBytes, free, hashCode, isNull, isNull, limit, limit, malloc, maxBytes, maxPhysicalBytes, memchr, memcmp, memcpy, memmove, memset, offsetof, parseBytes, physicalBytes, position, put, realloc, referenceCount, releaseReference, retainReference, setNull, sizeof, toString, totalBytes, totalPhysicalBytes, withDeallocator, zero
public Tracker(Pointer p)
Pointer.Pointer(Pointer)
.@Cast(value="bool") public boolean init(@ByVal Mat image, @Const @ByRef Rect2d boundingBox)
image
- The initial frameboundingBox
- The initial bounding box
@Cast(value="bool") public boolean update(@ByVal Mat image, @ByRef Rect2d boundingBox)
image
- The current frameboundingBox
- The bounding box that represent the new target location, if true was returned, not
modified otherwise
public void read(@Const @ByRef FileNode fn)
Algorithm
public void write(@ByRef FileStorage fs)
Algorithm
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