@Namespace(value="cv::detail") @Properties(inherit=opencv_stitching.class) public class StereographicProjector extends ProjectorBase
Pointer.CustomDeallocator, Pointer.Deallocator, Pointer.NativeDeallocator, Pointer.ReferenceCounter
Constructor and Description |
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StereographicProjector()
Default native constructor.
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StereographicProjector(long size)
Native array allocator.
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StereographicProjector(Pointer p)
Pointer cast constructor.
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Modifier and Type | Method and Description |
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void |
mapBackward(float u,
float v,
float[] x,
float[] y) |
void |
mapBackward(float u,
float v,
FloatBuffer x,
FloatBuffer y) |
void |
mapBackward(float u,
float v,
FloatPointer x,
FloatPointer y) |
void |
mapForward(float x,
float y,
float[] u,
float[] v) |
void |
mapForward(float x,
float y,
FloatBuffer u,
FloatBuffer v) |
void |
mapForward(float x,
float y,
FloatPointer u,
FloatPointer v) |
StereographicProjector |
position(long position) |
k_rinv, k_rinv, k_rinv, k, k, k, r_kinv, r_kinv, r_kinv, rinv, rinv, rinv, scale, scale, setCameraParams, setCameraParams, setCameraParams, setCameraParams, t, t, t
address, asBuffer, asByteBuffer, availablePhysicalBytes, calloc, capacity, capacity, close, deallocate, deallocate, deallocateReferences, deallocator, deallocator, equals, fill, formatBytes, free, hashCode, isNull, isNull, limit, limit, malloc, maxBytes, maxPhysicalBytes, memchr, memcmp, memcpy, memmove, memset, offsetof, parseBytes, physicalBytes, position, put, realloc, referenceCount, releaseReference, retainReference, setNull, sizeof, toString, totalBytes, totalPhysicalBytes, withDeallocator, zero
public StereographicProjector()
public StereographicProjector(long size)
Pointer.position(long)
.public StereographicProjector(Pointer p)
Pointer.Pointer(Pointer)
.public StereographicProjector position(long position)
position
in class ProjectorBase
public void mapForward(float x, float y, @ByRef FloatPointer u, @ByRef FloatPointer v)
public void mapForward(float x, float y, @ByRef FloatBuffer u, @ByRef FloatBuffer v)
public void mapBackward(float u, float v, @ByRef FloatPointer x, @ByRef FloatPointer y)
public void mapBackward(float u, float v, @ByRef FloatBuffer x, @ByRef FloatBuffer y)
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