@Namespace(value="cv") @Properties(inherit=opencv_photo.class) public class MergeExposures extends Algorithm
Pointer.CustomDeallocator, Pointer.Deallocator, Pointer.NativeDeallocator, Pointer.ReferenceCounter
Constructor and Description |
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MergeExposures(Pointer p)
Pointer cast constructor.
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Modifier and Type | Method and Description |
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void |
process(GpuMatVector src,
GpuMat dst,
GpuMat times,
GpuMat response) |
void |
process(GpuMatVector src,
Mat dst,
Mat times,
Mat response) |
void |
process(GpuMatVector src,
UMat dst,
UMat times,
UMat response) |
void |
process(MatVector src,
GpuMat dst,
GpuMat times,
GpuMat response) |
void |
process(MatVector src,
Mat dst,
Mat times,
Mat response)
\brief Merges images.
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void |
process(MatVector src,
UMat dst,
UMat times,
UMat response) |
void |
process(UMatVector src,
GpuMat dst,
GpuMat times,
GpuMat response) |
void |
process(UMatVector src,
Mat dst,
Mat times,
Mat response) |
void |
process(UMatVector src,
UMat dst,
UMat times,
UMat response) |
clear, empty, getDefaultName, position, read, save, save, write, write, write
address, asBuffer, asByteBuffer, availablePhysicalBytes, calloc, capacity, capacity, close, deallocate, deallocate, deallocateReferences, deallocator, deallocator, equals, fill, formatBytes, free, hashCode, isNull, isNull, limit, limit, malloc, maxBytes, maxPhysicalBytes, memchr, memcmp, memcpy, memmove, memset, offsetof, parseBytes, physicalBytes, position, put, realloc, referenceCount, releaseReference, retainReference, setNull, sizeof, toString, totalBytes, totalPhysicalBytes, withDeallocator, zero
public MergeExposures(Pointer p)
Pointer.Pointer(Pointer)
.public void process(@ByVal MatVector src, @ByVal Mat dst, @ByVal Mat times, @ByVal Mat response)
src
- vector of input imagesdst
- result imagetimes
- vector of exposure time values for each imageresponse
- 256x1 matrix with inverse camera response function for each pixel value, it should
have the same number of channels as images.public void process(@ByVal UMatVector src, @ByVal Mat dst, @ByVal Mat times, @ByVal Mat response)
public void process(@ByVal GpuMatVector src, @ByVal Mat dst, @ByVal Mat times, @ByVal Mat response)
public void process(@ByVal MatVector src, @ByVal UMat dst, @ByVal UMat times, @ByVal UMat response)
public void process(@ByVal UMatVector src, @ByVal UMat dst, @ByVal UMat times, @ByVal UMat response)
public void process(@ByVal GpuMatVector src, @ByVal UMat dst, @ByVal UMat times, @ByVal UMat response)
public void process(@ByVal MatVector src, @ByVal GpuMat dst, @ByVal GpuMat times, @ByVal GpuMat response)
public void process(@ByVal UMatVector src, @ByVal GpuMat dst, @ByVal GpuMat times, @ByVal GpuMat response)
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