@Namespace(value="cv") @Properties(inherit=opencv_photo.class) public class AlignExposures extends Algorithm
Pointer.CustomDeallocator, Pointer.Deallocator, Pointer.NativeDeallocator, Pointer.ReferenceCounter
Constructor and Description |
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AlignExposures(Pointer p)
Pointer cast constructor.
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Modifier and Type | Method and Description |
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void |
process(GpuMatVector src,
MatVector dst,
GpuMat times,
GpuMat response) |
void |
process(GpuMatVector src,
MatVector dst,
Mat times,
Mat response) |
void |
process(GpuMatVector src,
MatVector dst,
UMat times,
UMat response) |
void |
process(MatVector src,
MatVector dst,
GpuMat times,
GpuMat response) |
void |
process(MatVector src,
MatVector dst,
Mat times,
Mat response)
\brief Aligns images
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void |
process(MatVector src,
MatVector dst,
UMat times,
UMat response) |
void |
process(UMatVector src,
MatVector dst,
GpuMat times,
GpuMat response) |
void |
process(UMatVector src,
MatVector dst,
Mat times,
Mat response) |
void |
process(UMatVector src,
MatVector dst,
UMat times,
UMat response) |
clear, empty, getDefaultName, position, read, save, save, write, write, write
address, asBuffer, asByteBuffer, availablePhysicalBytes, calloc, capacity, capacity, close, deallocate, deallocate, deallocateReferences, deallocator, deallocator, equals, fill, formatBytes, free, hashCode, isNull, isNull, limit, limit, malloc, maxBytes, maxPhysicalBytes, memchr, memcmp, memcpy, memmove, memset, offsetof, parseBytes, physicalBytes, position, put, realloc, referenceCount, releaseReference, retainReference, setNull, sizeof, toString, totalBytes, totalPhysicalBytes, withDeallocator, zero
public AlignExposures(Pointer p)
Pointer.Pointer(Pointer)
.public void process(@ByVal MatVector src, @ByRef MatVector dst, @ByVal Mat times, @ByVal Mat response)
src
- vector of input imagesdst
- vector of aligned imagestimes
- vector of exposure time values for each imageresponse
- 256x1 matrix with inverse camera response function for each pixel value, it should
have the same number of channels as images.public void process(@ByVal UMatVector src, @ByRef MatVector dst, @ByVal Mat times, @ByVal Mat response)
public void process(@ByVal GpuMatVector src, @ByRef MatVector dst, @ByVal Mat times, @ByVal Mat response)
public void process(@ByVal MatVector src, @ByRef MatVector dst, @ByVal UMat times, @ByVal UMat response)
public void process(@ByVal UMatVector src, @ByRef MatVector dst, @ByVal UMat times, @ByVal UMat response)
public void process(@ByVal GpuMatVector src, @ByRef MatVector dst, @ByVal UMat times, @ByVal UMat response)
public void process(@ByVal MatVector src, @ByRef MatVector dst, @ByVal GpuMat times, @ByVal GpuMat response)
public void process(@ByVal UMatVector src, @ByRef MatVector dst, @ByVal GpuMat times, @ByVal GpuMat response)
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