@Name(value="std::vector<cv::Vec6f>") @Properties(inherit=opencv_imgproc.class) public class Vec6fVector extends Pointer
Modifier and Type | Class and Description |
---|---|
static class |
Vec6fVector.Iterator |
Pointer.CustomDeallocator, Pointer.Deallocator, Pointer.NativeDeallocator, Pointer.ReferenceCounter
Constructor and Description |
---|
Vec6fVector() |
Vec6fVector(FloatPointer... array) |
Vec6fVector(FloatPointer value) |
Vec6fVector(long n) |
Vec6fVector(Pointer p)
Pointer cast constructor.
|
Modifier and Type | Method and Description |
---|---|
Vec6fVector.Iterator |
begin() |
void |
clear() |
boolean |
empty() |
Vec6fVector.Iterator |
end() |
Vec6fVector.Iterator |
erase(Vec6fVector.Iterator pos) |
FloatPointer[] |
get() |
FloatPointer |
get(long i) |
Vec6fVector.Iterator |
insert(Vec6fVector.Iterator pos,
FloatPointer value) |
FloatPointer |
pop_back() |
Vec6fVector |
push_back(FloatPointer value) |
Vec6fVector |
put(FloatPointer... array) |
Vec6fVector |
put(FloatPointer value) |
Vec6fVector |
put(long i,
FloatPointer value) |
Vec6fVector |
put(Vec6fVector x) |
void |
resize(long n) |
long |
size() |
String |
toString() |
address, asBuffer, asByteBuffer, availablePhysicalBytes, calloc, capacity, capacity, close, deallocate, deallocate, deallocateReferences, deallocator, deallocator, equals, fill, formatBytes, free, hashCode, isNull, isNull, limit, limit, malloc, maxBytes, maxPhysicalBytes, memchr, memcmp, memcpy, memmove, memset, offsetof, parseBytes, physicalBytes, position, position, put, realloc, referenceCount, releaseReference, retainReference, setNull, sizeof, totalBytes, totalPhysicalBytes, withDeallocator, zero
public Vec6fVector(Pointer p)
Pointer.Pointer(Pointer)
.public Vec6fVector(FloatPointer value)
public Vec6fVector(FloatPointer... array)
public Vec6fVector()
public Vec6fVector(long n)
@Name(value="operator =") @ByRef public Vec6fVector put(@ByRef Vec6fVector x)
public boolean empty()
public long size()
public void clear()
@Index(function="at") @Cast(value="cv::Vec6f*") @ByRef public FloatPointer get(@Cast(value="size_t") long i)
public Vec6fVector put(@Cast(value="size_t") long i, FloatPointer value)
@ByVal public Vec6fVector.Iterator insert(@ByVal Vec6fVector.Iterator pos, @Cast(value="cv::Vec6f*") @ByRef FloatPointer value)
@ByVal public Vec6fVector.Iterator erase(@ByVal Vec6fVector.Iterator pos)
@ByVal public Vec6fVector.Iterator begin()
@ByVal public Vec6fVector.Iterator end()
public FloatPointer[] get()
public FloatPointer pop_back()
public Vec6fVector push_back(FloatPointer value)
public Vec6fVector put(FloatPointer value)
public Vec6fVector put(FloatPointer... array)
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