boolean |
StructuredLightPattern.decode(MatVectorVector patternImages,
GpuMat disparityMap) |
boolean |
StructuredLightPattern.decode(MatVectorVector patternImages,
GpuMat disparityMap,
GpuMatVector blackImages,
GpuMatVector whiteImages,
int flags) |
boolean |
StructuredLightPattern.decode(MatVectorVector patternImages,
GpuMat disparityMap,
MatVector blackImages,
MatVector whiteImages,
int flags) |
boolean |
StructuredLightPattern.decode(MatVectorVector patternImages,
GpuMat disparityMap,
UMatVector blackImages,
UMatVector whiteImages,
int flags) |
boolean |
StructuredLightPattern.decode(MatVectorVector patternImages,
Mat disparityMap) |
boolean |
StructuredLightPattern.decode(MatVectorVector patternImages,
Mat disparityMap,
GpuMatVector blackImages,
GpuMatVector whiteImages,
int flags) |
boolean |
StructuredLightPattern.decode(MatVectorVector patternImages,
Mat disparityMap,
MatVector blackImages,
MatVector whiteImages,
int flags)
\brief Decodes the structured light pattern, generating a disparity map
|
boolean |
StructuredLightPattern.decode(MatVectorVector patternImages,
Mat disparityMap,
UMatVector blackImages,
UMatVector whiteImages,
int flags) |
boolean |
StructuredLightPattern.decode(MatVectorVector patternImages,
UMat disparityMap) |
boolean |
StructuredLightPattern.decode(MatVectorVector patternImages,
UMat disparityMap,
GpuMatVector blackImages,
GpuMatVector whiteImages,
int flags) |
boolean |
StructuredLightPattern.decode(MatVectorVector patternImages,
UMat disparityMap,
MatVector blackImages,
MatVector whiteImages,
int flags) |
boolean |
StructuredLightPattern.decode(MatVectorVector patternImages,
UMat disparityMap,
UMatVector blackImages,
UMatVector whiteImages,
int flags) |