#include <wx/evtloop.h>
Base class for all event loop implementations.
An event loop is a class which queries the queue of native events sent to the wxWidgets application and dispatches them to the appropriate wxEvtHandlers.
An object of this class is created by wxAppTraits::CreateEventLoop() and used by wxApp to run the main application event loop. Temporary event loops are usually created by wxDialog::ShowModal().
You can create your own event loop if you need, provided that you restore the main event loop once yours is destroyed (see wxEventLoopActivator).
Notice that there can be more than one event loop at any given moment, e.g. an event handler called from the main loop can show a modal dialog, which starts its own loop resulting in two nested loops, with the modal dialog being the active one (its IsRunning() returns true). And a handler for a button inside the modal dialog can, of course, create another modal dialog with its own event loop and so on. So in general event loops form a stack and only the event loop at the top of the stack is considered to be active. It is also the only loop that can be directly asked to terminate by calling Exit() (which is done by wxDialog::EndModal()), an outer event loop can't be stopped while an inner one is still running. It is however possible to ask an outer event loop to terminate as soon as all its nested loops exit and the control returns back to it by using ScheduleExit().
Public Member Functions | |
bool | IsMain () const |
Returns true if this is the main loop executed by wxApp::OnRun(). More... | |
Dispatch and processing | |
virtual int | Run ()=0 |
Start the event loop, return the exit code when it is finished. More... | |
bool | IsRunning () const |
Return true if this event loop is currently running. More... | |
virtual bool | IsOk () const |
Use this to check whether the event loop was successfully created before using it. More... | |
virtual void | Exit (int rc=0) |
Exit the currently running loop with the given exit code. More... | |
virtual void | ScheduleExit (int rc=0)=0 |
Schedule an exit from the loop with the given exit code. More... | |
virtual bool | Pending () const =0 |
Return true if any events are available. More... | |
virtual bool | Dispatch ()=0 |
Dispatches the next event in the windowing system event queue. More... | |
virtual int | DispatchTimeout (unsigned long timeout)=0 |
Dispatch an event but not wait longer than the specified timeout for it. More... | |
virtual void | WakeUp ()=0 |
Called by wxWidgets to wake up the event loop even if it is currently blocked inside Dispatch(). More... | |
Idle handling | |
virtual void | WakeUpIdle () |
Makes sure that idle events are sent again. More... | |
virtual bool | ProcessIdle () |
This virtual function is called when the application becomes idle and normally just sends wxIdleEvent to all interested parties. More... | |
Yield-related hooks | |
virtual bool | IsYielding () const |
Returns true if called from inside Yield() or from inside YieldFor(). More... | |
bool | Yield (bool onlyIfNeeded=false) |
Yields control to pending messages in the windowing system. More... | |
bool | YieldFor (long eventsToProcess) |
Works like Yield() with onlyIfNeeded == true, except that it allows the caller to specify a mask of the wxEventCategory values which indicates which events should be processed and which should instead be "delayed" (i.e. More... | |
virtual bool | IsEventAllowedInsideYield (wxEventCategory cat) const |
Returns true if the given event category is allowed inside a YieldFor() call (i.e. More... | |
Static Public Member Functions | |
static wxEventLoopBase * | GetActive () |
Return the currently active (running) event loop. More... | |
static void | SetActive (wxEventLoopBase *loop) |
Set currently active (running) event loop. More... | |
Protected Member Functions | |
virtual void | OnExit () |
This function is called before the event loop terminates, whether this happens normally (because of Exit() call) or abnormally (because of an exception thrown from inside the loop). More... | |
|
pure virtual |
Dispatches the next event in the windowing system event queue.
Blocks until an event appears if there are none currently (use Pending() if this is not wanted).
This can be used for programming event loops, e.g.
|
pure virtual |
Dispatch an event but not wait longer than the specified timeout for it.
If an event is received before the specified timeout expires, it is processed and the function returns 1 normally or 0 if the event loop should quite. Otherwise, i.e. if the timeout expires, the functions returns -1 without processing any events.
timeout | The maximal time to wait for the events in milliseconds. |
|
virtual |
Exit the currently running loop with the given exit code.
The loop will exit, i.e. its Run() method will return, during the next event loop iteration.
Notice that this method can only be used if this event loop is the currently running one, i.e. its IsRunning() returns true. If this is not the case, an assert failure is triggered and nothing is done as outer event loops can't be exited from immediately. Use ScheduleExit() if you'd like to exit this loop even if it doesn't run currently.
|
static |
Return the currently active (running) event loop.
May return NULL if there is no active event loop (e.g. during application startup or shutdown).
|
virtual |
Returns true if the given event category is allowed inside a YieldFor() call (i.e.
compares the given category against the last mask passed to YieldFor()).
bool wxEventLoopBase::IsMain | ( | ) | const |
Returns true if this is the main loop executed by wxApp::OnRun().
|
virtual |
Use this to check whether the event loop was successfully created before using it.
bool wxEventLoopBase::IsRunning | ( | ) | const |
Return true if this event loop is currently running.
Notice that even if this event loop hasn't terminated yet but has just spawned a nested (e.g. modal) event loop, this method would return false.
|
virtual |
Returns true if called from inside Yield() or from inside YieldFor().
|
protectedvirtual |
This function is called before the event loop terminates, whether this happens normally (because of Exit() call) or abnormally (because of an exception thrown from inside the loop).
The default implementation calls wxAppConsole::OnEventLoopExit.
|
pure virtual |
Return true if any events are available.
If this method returns true, calling Dispatch() will not block.
|
virtual |
This virtual function is called when the application becomes idle and normally just sends wxIdleEvent to all interested parties.
It should return true if more idle events are needed, false if not.
|
pure virtual |
Start the event loop, return the exit code when it is finished.
Logically, this method calls Dispatch() in a loop until it returns false and also takes care of generating idle events during each loop iteration. However not all implementations of this class really implement it like this (e.g. wxGTK does not) so you shouldn't rely on Dispatch() being called from inside this function.
|
pure virtual |
Schedule an exit from the loop with the given exit code.
This method is similar to Exit() but can be called even if this event loop is not the currently running one – and if it is the active loop, then it works in exactly the same way as Exit().
The loop will exit as soon as the control flow returns to it, i.e. after any nested loops terminate.
|
static |
Set currently active (running) event loop.
Called by wxEventLoopActivator, use an instance of this class instead of calling this method directly to ensure that the previously active event loop is restored.
Results in a call to wxAppConsole::OnEventLoopEnter.
|
pure virtual |
Called by wxWidgets to wake up the event loop even if it is currently blocked inside Dispatch().
|
virtual |
Makes sure that idle events are sent again.
bool wxEventLoopBase::Yield | ( | bool | onlyIfNeeded = false | ) |
Yields control to pending messages in the windowing system.
This can be useful, for example, when a time-consuming process writes to a text window. Without an occasional yield, the text window will not be updated properly, and on systems with cooperative multitasking, such as Windows 3.1 other processes will not respond.
Caution should be exercised, however, since yielding may allow the user to perform actions which are not compatible with the current task. Disabling menu items or whole menus during processing can avoid unwanted reentrance of code: see wxSafeYield for a better function. You can avoid unwanted reentrancies also using IsYielding().
Note that Yield() will not flush the message logs. This is intentional as calling Yield() is usually done to quickly update the screen and popping up a message box dialog may be undesirable. If you do wish to flush the log messages immediately (otherwise it will be done during the next idle loop iteration), call wxLog::FlushActive.
Calling Yield() recursively is normally an error and an assert failure is raised in debug build if such situation is detected. However if the onlyIfNeeded parameter is true, the method will just silently return false instead.
bool wxEventLoopBase::YieldFor | ( | long | eventsToProcess | ) |
Works like Yield() with onlyIfNeeded == true, except that it allows the caller to specify a mask of the wxEventCategory values which indicates which events should be processed and which should instead be "delayed" (i.e.
processed by the main loop later).
Note that this is a safer alternative to Yield() since it ensures that only the events you're interested to will be processed; i.e. this method helps to avoid unwanted reentrancies.
Note that currently only wxMSW and wxGTK do support selective yield of native events coming from the underlying GUI toolkit. wxWidgets events posted using wxEvtHandler::AddPendingEvent or wxEvtHandler::QueueEvent are instead selectively processed by all ports.