This page provides data about the relative number of active devices that support a particular version of OpenGL ES. Note that support for one particular version of OpenGL ES also implies support for any lower version (for example, support for version 2.0 also implies support for 1.1).
To declare which version of OpenGL ES your application requires, you should use the android:glEsVersion
attribute of the <uses-feature>
element. You can also use the <supports-gl-texture>
element to declare the GL compression formats that your application
uses.
Note: This data is based on the number of Android devices that have accessed Google Play within a 7-day period ending on the data collection date noted below.
OpenGL ES Version | Distribution |
---|---|
1.1 only | 10.8% |
2.0 & 1.1 | 89.2% |
Data collected during a 7-day period ending on March 4, 2012