public abstract class SkinBase<C extends Control> extends Object implements Skin<C>
skin
.
A user interface control is abstracted behind the Skinnable
interface.Modifier | Constructor and Description |
---|---|
protected |
SkinBase(C control)
Constructor for all SkinBase instances.
|
Modifier and Type | Method and Description |
---|---|
protected double |
computeBaselineOffset(double topInset,
double rightInset,
double bottomInset,
double leftInset)
Calculates the baseline offset based on the first managed child.
|
protected double |
computeMaxHeight(double width,
double topInset,
double rightInset,
double bottomInset,
double leftInset)
Computes the maximum allowable height of the Skin, based on the provided
width.
|
protected double |
computeMaxWidth(double height,
double topInset,
double rightInset,
double bottomInset,
double leftInset)
Computes the maximum allowable width of the Skin, based on the provided
height.
|
protected double |
computeMinHeight(double width,
double topInset,
double rightInset,
double bottomInset,
double leftInset)
Computes the minimum allowable height of the Skin, based on the provided
width.
|
protected double |
computeMinWidth(double height,
double topInset,
double rightInset,
double bottomInset,
double leftInset)
Computes the minimum allowable width of the Skin, based on the provided
height.
|
protected double |
computePrefHeight(double width,
double topInset,
double rightInset,
double bottomInset,
double leftInset)
Calculates the preferred height of this
SkinBase . |
protected double |
computePrefWidth(double height,
double topInset,
double rightInset,
double bottomInset,
double leftInset)
Calculates the preferred width of this
SkinBase . |
protected void |
consumeMouseEvents(boolean value)
Determines whether all mouse events should be automatically consumed.
|
void |
dispose()
Called by a Skinnable when the Skin is replaced on the Skinnable.
|
protected void |
executeAccessibleAction(AccessibleAction action,
Object... parameters) |
ObservableList<Node> |
getChildren()
Returns the children of the skin.
|
static List<CssMetaData<? extends Styleable,?>> |
getClassCssMetaData() |
List<CssMetaData<? extends Styleable,?>> |
getCssMetaData()
This method should delegate to
Node.getClassCssMetaData() so that
a Node's CssMetaData can be accessed without the need for reflection. |
Node |
getNode()
Gets the Node which represents this Skin.
|
C |
getSkinnable()
Gets the Skinnable to which this Skin is assigned.
|
protected void |
layoutChildren(double contentX,
double contentY,
double contentWidth,
double contentHeight)
Called during the layout pass of the scenegraph.
|
protected void |
layoutInArea(Node child,
double areaX,
double areaY,
double areaWidth,
double areaHeight,
double areaBaselineOffset,
HPos halignment,
VPos valignment)
Utility method which lays out the child within an area of this
skin defined by
areaX , areaY , areaWidth x areaHeight ,
with a baseline offset relative to that area. |
protected void |
layoutInArea(Node child,
double areaX,
double areaY,
double areaWidth,
double areaHeight,
double areaBaselineOffset,
Insets margin,
boolean fillWidth,
boolean fillHeight,
HPos halignment,
VPos valignment)
Utility method which lays out the child within an area of this
skin defined by
areaX , areaY , areaWidth x areaHeight ,
with a baseline offset relative to that area. |
protected void |
layoutInArea(Node child,
double areaX,
double areaY,
double areaWidth,
double areaHeight,
double areaBaselineOffset,
Insets margin,
HPos halignment,
VPos valignment)
Utility method which lays out the child within an area of this
skin defined by
areaX , areaY , areaWidth x areaHeight ,
with a baseline offset relative to that area. |
protected void |
positionInArea(Node child,
double areaX,
double areaY,
double areaWidth,
double areaHeight,
double areaBaselineOffset,
HPos halignment,
VPos valignment)
Utility method which positions the child within an area of this
skin defined by
areaX , areaY , areaWidth x areaHeight ,
with a baseline offset relative to that area. |
protected void |
positionInArea(Node child,
double areaX,
double areaY,
double areaWidth,
double areaHeight,
double areaBaselineOffset,
Insets margin,
HPos halignment,
VPos valignment)
Utility method which positions the child within an area of this
skin defined by
areaX , areaY , areaWidth x areaHeight ,
with a baseline offset relative to that area. |
void |
pseudoClassStateChanged(PseudoClass pseudoClass,
boolean active) |
protected Object |
queryAccessibleAttribute(AccessibleAttribute attribute,
Object... parameters) |
protected double |
snappedBottomInset()
Utility method to get the bottom inset which includes padding and border
inset.
|
protected double |
snappedLeftInset()
Utility method to get the left inset which includes padding and border
inset.
|
protected double |
snappedRightInset()
Utility method to get the right inset which includes padding and border
inset.
|
protected double |
snappedTopInset()
Utility method to get the top inset which includes padding and border
inset.
|
protected double |
snapPosition(double value)
If this region's snapToPixel property is true, returns a value rounded
to the nearest pixel, else returns the same value.
|
protected double |
snapSize(double value)
If this region's snapToPixel property is true, returns a value ceiled
to the nearest pixel, else returns the same value.
|
protected double |
snapSpace(double value)
If this region's snapToPixel property is true, returns a value rounded
to the nearest pixel, else returns the same value.
|
protected SkinBase(C control)
control
- The control for which this Skin should attach to.public final C getSkinnable()
Skin.dispose()
.
The caller who constructs a Skinnable must also construct a Skin and properly establish the relationship between the Control and its Skin.
getSkinnable
in interface Skin<C extends Control>
public final Node getNode()
Skin.dispose()
, and must never change except when
changing to null.public void dispose()
Skin.getSkinnable()
and Skin.getNode()
should return null following a call to dispose. Calling dispose twice
has no effect.public final ObservableList<Node> getChildren()
protected void layoutChildren(double contentX, double contentY, double contentWidth, double contentHeight)
protected final void consumeMouseEvents(boolean value)
protected double computeMinWidth(double height, double topInset, double rightInset, double bottomInset, double leftInset)
height
- The height of the Skin, in case this value might dictate
the minimum width.topInset
- the pixel snapped top insetrightInset
- the pixel snapped right insetbottomInset
- the pixel snapped bottom insetleftInset
- the pixel snapped left insetprotected double computeMinHeight(double width, double topInset, double rightInset, double bottomInset, double leftInset)
width
- The width of the Skin, in case this value might dictate
the minimum height.topInset
- the pixel snapped top insetrightInset
- the pixel snapped right insetbottomInset
- the pixel snapped bottom insetleftInset
- the pixel snapped left insetprotected double computeMaxWidth(double height, double topInset, double rightInset, double bottomInset, double leftInset)
height
- The height of the Skin, in case this value might dictate
the maximum width.topInset
- the pixel snapped top insetrightInset
- the pixel snapped right insetbottomInset
- the pixel snapped bottom insetleftInset
- the pixel snapped left insetprotected double computeMaxHeight(double width, double topInset, double rightInset, double bottomInset, double leftInset)
width
- The width of the Skin, in case this value might dictate
the maximum height.topInset
- the pixel snapped top insetrightInset
- the pixel snapped right insetbottomInset
- the pixel snapped bottom insetleftInset
- the pixel snapped left insetprotected double computePrefWidth(double height, double topInset, double rightInset, double bottomInset, double leftInset)
SkinBase
. The default
implementation calculates this width as the width of the area occupied
by its managed children when they are positioned at their
current positions at their preferred widths.height
- the height that should be used if preferred width depends on ittopInset
- the pixel snapped top insetrightInset
- the pixel snapped right insetbottomInset
- the pixel snapped bottom insetleftInset
- the pixel snapped left insetprotected double computePrefHeight(double width, double topInset, double rightInset, double bottomInset, double leftInset)
SkinBase
. The default
implementation calculates this height as the height of the area occupied
by its managed children when they are positioned at their current
positions at their preferred heights.width
- the width that should be used if preferred height depends on ittopInset
- the pixel snapped top insetrightInset
- the pixel snapped right insetbottomInset
- the pixel snapped bottom insetleftInset
- the pixel snapped left insetprotected double computeBaselineOffset(double topInset, double rightInset, double bottomInset, double leftInset)
Node.getBaselineOffset()
.topInset
- the pixel snapped top insetrightInset
- the pixel snapped right insetbottomInset
- the pixel snapped bottom insetleftInset
- the pixel snapped left insetprotected double snappedTopInset()
protected double snappedBottomInset()
protected double snappedLeftInset()
protected double snappedRightInset()
protected double snapSpace(double value)
value
- the space value to be snappedprotected double snapSize(double value)
value
- the size value to be snappedprotected double snapPosition(double value)
value
- the position value to be snappedprotected void positionInArea(Node child, double areaX, double areaY, double areaWidth, double areaHeight, double areaBaselineOffset, HPos halignment, VPos valignment)
areaX
, areaY
, areaWidth
x areaHeight
,
with a baseline offset relative to that area.
This function does not resize the node and uses the node's layout bounds width and height to determine how it should be positioned within the area.
If the vertical alignment is VPos.BASELINE
then it
will position the node so that its own baseline aligns with the passed in
baselineOffset
, otherwise the baseline parameter is ignored.
If snapToPixel
is true
for this skin, then the x/y position
values will be rounded to their nearest pixel boundaries.
child
- the child being positioned within this skinareaX
- the horizontal offset of the layout area relative to this skinareaY
- the vertical offset of the layout area relative to this skinareaWidth
- the width of the layout areaareaHeight
- the height of the layout areaareaBaselineOffset
- the baseline offset to be used if VPos is BASELINEhalignment
- the horizontal alignment for the child within the areavalignment
- the vertical alignment for the child within the areaprotected void positionInArea(Node child, double areaX, double areaY, double areaWidth, double areaHeight, double areaBaselineOffset, Insets margin, HPos halignment, VPos valignment)
areaX
, areaY
, areaWidth
x areaHeight
,
with a baseline offset relative to that area.
This function does not resize the node and uses the node's layout bounds width and height to determine how it should be positioned within the area.
If the vertical alignment is VPos.BASELINE
then it
will position the node so that its own baseline aligns with the passed in
baselineOffset
, otherwise the baseline parameter is ignored.
If snapToPixel
is true
for this skin, then the x/y position
values will be rounded to their nearest pixel boundaries.
If margin
is non-null, then that space will be allocated around the
child within the layout area. margin may be null.
child
- the child being positioned within this skinareaX
- the horizontal offset of the layout area relative to this skinareaY
- the vertical offset of the layout area relative to this skinareaWidth
- the width of the layout areaareaHeight
- the height of the layout areaareaBaselineOffset
- the baseline offset to be used if VPos is BASELINEmargin
- the margin of space to be allocated around the childhalignment
- the horizontal alignment for the child within the areavalignment
- the vertical alignment for the child within the areaprotected void layoutInArea(Node child, double areaX, double areaY, double areaWidth, double areaHeight, double areaBaselineOffset, HPos halignment, VPos valignment)
areaX
, areaY
, areaWidth
x areaHeight
,
with a baseline offset relative to that area.
If the child is resizable, this method will resize it to fill the specified area unless the node's maximum size prevents it. If the node's maximum size preference is less than the area size, the maximum size will be used. If node's maximum is greater than the area size, then the node will be resized to fit within the area, unless its minimum size prevents it.
If the child has a non-null contentBias, then this method will use it when resizing the child. If the contentBias is horizontal, it will set its width first to the area's width (up to the child's max width limit) and then pass that value to compute the child's height. If child's contentBias is vertical, then it will set its height to the area height (up to child's max height limit) and pass that height to compute the child's width. If the child's contentBias is null, then it's width and height have no dependencies on each other.
If the child is not resizable (Shape, Group, etc) then it will only be positioned and not resized.
If the child's resulting size differs from the area's size (either
because it was not resizable or it's sizing preferences prevented it), then
this function will align the node relative to the area using horizontal and
vertical alignment values.
If valignment is VPos.BASELINE
then the node's baseline will be aligned
with the area baseline offset parameter, otherwise the baseline parameter
is ignored.
If snapToPixel
is true
for this skin, then the resulting x,y
values will be rounded to their nearest pixel boundaries and the
width/height values will be ceiled to the next pixel boundary.
child
- the child being positioned within this skinareaX
- the horizontal offset of the layout area relative to this skinareaY
- the vertical offset of the layout area relative to this skinareaWidth
- the width of the layout areaareaHeight
- the height of the layout areaareaBaselineOffset
- the baseline offset to be used if VPos is BASELINEhalignment
- the horizontal alignment for the child within the areavalignment
- the vertical alignment for the child within the areaprotected void layoutInArea(Node child, double areaX, double areaY, double areaWidth, double areaHeight, double areaBaselineOffset, Insets margin, HPos halignment, VPos valignment)
areaX
, areaY
, areaWidth
x areaHeight
,
with a baseline offset relative to that area.
If the child is resizable, this method will resize it to fill the specified area unless the node's maximum size prevents it. If the node's maximum size preference is less than the area size, the maximum size will be used. If node's maximum is greater than the area size, then the node will be resized to fit within the area, unless its minimum size prevents it.
If the child has a non-null contentBias, then this method will use it when resizing the child. If the contentBias is horizontal, it will set its width first to the area's width (up to the child's max width limit) and then pass that value to compute the child's height. If child's contentBias is vertical, then it will set its height to the area height (up to child's max height limit) and pass that height to compute the child's width. If the child's contentBias is null, then it's width and height have no dependencies on each other.
If the child is not resizable (Shape, Group, etc) then it will only be positioned and not resized.
If the child's resulting size differs from the area's size (either
because it was not resizable or it's sizing preferences prevented it), then
this function will align the node relative to the area using horizontal and
vertical alignment values.
If valignment is VPos.BASELINE
then the node's baseline will be aligned
with the area baseline offset parameter, otherwise the baseline parameter
is ignored.
If margin
is non-null, then that space will be allocated around the
child within the layout area. margin may be null.
If snapToPixel
is true
for this skin, then the resulting x,y
values will be rounded to their nearest pixel boundaries and the
width/height values will be ceiled to the next pixel boundary.
child
- the child being positioned within this skinareaX
- the horizontal offset of the layout area relative to this skinareaY
- the vertical offset of the layout area relative to this skinareaWidth
- the width of the layout areaareaHeight
- the height of the layout areaareaBaselineOffset
- the baseline offset to be used if VPos is BASELINEmargin
- the margin of space to be allocated around the childhalignment
- the horizontal alignment for the child within the areavalignment
- the vertical alignment for the child within the areaprotected void layoutInArea(Node child, double areaX, double areaY, double areaWidth, double areaHeight, double areaBaselineOffset, Insets margin, boolean fillWidth, boolean fillHeight, HPos halignment, VPos valignment)
areaX
, areaY
, areaWidth
x areaHeight
,
with a baseline offset relative to that area.
If the child is resizable, this method will use fillWidth
and fillHeight
to determine whether to resize it to fill the area or keep the child at its
preferred dimension. If fillWidth/fillHeight are true, then this method
will only resize the child up to its max size limits. If the node's maximum
size preference is less than the area size, the maximum size will be used.
If node's maximum is greater than the area size, then the node will be
resized to fit within the area, unless its minimum size prevents it.
If the child has a non-null contentBias, then this method will use it when resizing the child. If the contentBias is horizontal, it will set its width first and then pass that value to compute the child's height. If child's contentBias is vertical, then it will set its height first and pass that value to compute the child's width. If the child's contentBias is null, then it's width and height have no dependencies on each other.
If the child is not resizable (Shape, Group, etc) then it will only be positioned and not resized.
If the child's resulting size differs from the area's size (either
because it was not resizable or it's sizing preferences prevented it), then
this function will align the node relative to the area using horizontal and
vertical alignment values.
If valignment is VPos.BASELINE
then the node's baseline will be aligned
with the area baseline offset parameter, otherwise the baseline parameter
is ignored.
If margin
is non-null, then that space will be allocated around the
child within the layout area. margin may be null.
If snapToPixel
is true
for this skin, then the resulting x,y
values will be rounded to their nearest pixel boundaries and the
width/height values will be ceiled to the next pixel boundary.
child
- the child being positioned within this skinareaX
- the horizontal offset of the layout area relative to this skinareaY
- the vertical offset of the layout area relative to this skinareaWidth
- the width of the layout areaareaHeight
- the height of the layout areaareaBaselineOffset
- the baseline offset to be used if VPos is BASELINEmargin
- the margin of space to be allocated around the childfillWidth
- whether or not the child should be resized to fill the area width or kept to its preferred widthfillHeight
- whether or not the child should e resized to fill the area height or kept to its preferred heighthalignment
- the horizontal alignment for the child within the areavalignment
- the vertical alignment for the child within the areapublic static List<CssMetaData<? extends Styleable,?>> getClassCssMetaData()
public List<CssMetaData<? extends Styleable,?>> getCssMetaData()
Node.getClassCssMetaData()
so that
a Node's CssMetaData can be accessed without the need for reflection.public final void pseudoClassStateChanged(PseudoClass pseudoClass, boolean active)
protected Object queryAccessibleAttribute(AccessibleAttribute attribute, Object... parameters)
protected void executeAccessibleAction(AccessibleAction action, Object... parameters)
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