public abstract class AnimationTimer extends Object
AnimationTimer
allows to create a timer, that is called in
each frame while it is active.
An extending class has to override the method handle(long)
which
will be called in every frame.
The methods start()
and stop()
allow to start
and stop the timer.Constructor and Description |
---|
AnimationTimer()
Creates a new timer.
|
Modifier and Type | Method and Description |
---|---|
abstract void |
handle(long now)
This method needs to be overridden by extending classes.
|
void |
start()
Starts the
AnimationTimers . |
void |
stop()
Stops the
AnimationTimers . |
public abstract void handle(long now)
AnimationTimer
is active.now
- The timestamp of the current frame given in nanoseconds. This
value will be the same for all AnimationTimers
called
during one frame.public void start()
AnimationTimers
. Once it is started, the
handle(long)
method of this AnimationTimers
will be
called in every frame.
The AnimationTimers
can be stopped by calling stop()
.public void stop()
AnimationTimers
. It can be activated again by calling
start()
.Submit a bug or feature
For further API reference and developer documentation, see Java SE Documentation. That documentation contains more detailed, developer-targeted descriptions, with conceptual overviews, definitions of terms, workarounds, and working code examples.
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