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1   /*
2    * Copyright 2001-2005 (C) MetaStuff, Ltd. All Rights Reserved.
3    *
4    * This software is open source.
5    * See the bottom of this file for the licence.
6    */
7   
8   package org.dom4j.rule;
9   
10  import org.dom4j.Node;
11  
12  /***
13   * <p>
14   * <code>Rule</code> matches against DOM4J Node so that some action can be
15   * performed such as in the XSLT processing model.
16   * </p>
17   * 
18   * @author <a href="mailto:james.strachan@metastuff.com">James Strachan </a>
19   * @version $Revision: 1.7 $
20   */
21  public class Rule implements Comparable {
22      /*** Holds value of property mode. */
23      private String mode;
24  
25      /*** Holds value of property importPrecedence. */
26      private int importPrecedence;
27  
28      /*** Holds value of property priority. */
29      private double priority;
30  
31      /*** Holds value of property appearenceCount. */
32      private int appearenceCount;
33  
34      /*** Holds value of property pattern. */
35      private Pattern pattern;
36  
37      /*** Holds value of property action. */
38      private Action action;
39  
40      public Rule() {
41          this.priority = Pattern.DEFAULT_PRIORITY;
42      }
43  
44      public Rule(Pattern pattern) {
45          this.pattern = pattern;
46          this.priority = pattern.getPriority();
47      }
48  
49      public Rule(Pattern pattern, Action action) {
50          this(pattern);
51          this.action = action;
52      }
53  
54      /***
55       * Constructs a new Rule with the same instance data as the given rule but a
56       * different pattern.
57       * 
58       * @param that
59       *            DOCUMENT ME!
60       * @param pattern
61       *            DOCUMENT ME!
62       */
63      public Rule(Rule that, Pattern pattern) {
64          this.mode = that.mode;
65          this.importPrecedence = that.importPrecedence;
66          this.priority = that.priority;
67          this.appearenceCount = that.appearenceCount;
68          this.action = that.action;
69          this.pattern = pattern;
70      }
71  
72      public boolean equals(Object that) {
73          if (that instanceof Rule) {
74              return compareTo((Rule) that) == 0;
75          }
76  
77          return false;
78      }
79  
80      public int hashCode() {
81          return importPrecedence + appearenceCount;
82      }
83  
84      public int compareTo(Object that) {
85          if (that instanceof Rule) {
86              return compareTo((Rule) that);
87          }
88  
89          return getClass().getName().compareTo(that.getClass().getName());
90      }
91  
92      /***
93       * Compares two rules in XSLT processing model order assuming that the modes
94       * are equal.
95       * 
96       * @param that
97       *            DOCUMENT ME!
98       * 
99       * @return DOCUMENT ME!
100      */
101     public int compareTo(Rule that) {
102         int answer = this.importPrecedence - that.importPrecedence;
103 
104         if (answer == 0) {
105             answer = (int) Math.round(this.priority - that.priority);
106 
107             if (answer == 0) {
108                 answer = this.appearenceCount - that.appearenceCount;
109             }
110         }
111 
112         return answer;
113     }
114 
115     public String toString() {
116         return super.toString() + "[ pattern: " + getPattern() + " action: "
117                 + getAction() + " ]";
118     }
119 
120     /***
121      * DOCUMENT ME!
122      * 
123      * @param node
124      *            DOCUMENT ME!
125      * 
126      * @return true if the pattern matches the given DOM4J node.
127      */
128     public final boolean matches(Node node) {
129         return pattern.matches(node);
130     }
131 
132     /***
133      * If this rule contains a union pattern then this method should return an
134      * array of Rules which describe the union rule, which should contain more
135      * than one rule. Otherwise this method should return null.
136      * 
137      * @return an array of the rules which make up this union rule or null if
138      *         this rule is not a union rule
139      */
140     public Rule[] getUnionRules() {
141         Pattern[] patterns = pattern.getUnionPatterns();
142 
143         if (patterns == null) {
144             return null;
145         }
146 
147         int size = patterns.length;
148         Rule[] answer = new Rule[size];
149 
150         for (int i = 0; i < size; i++) {
151             answer[i] = new Rule(this, patterns[i]);
152         }
153 
154         return answer;
155     }
156 
157     /***
158      * DOCUMENT ME!
159      * 
160      * @return the type of node the pattern matches which by default should
161      *         return ANY_NODE if it can match any kind of node.
162      */
163     public final short getMatchType() {
164         return pattern.getMatchType();
165     }
166 
167     /***
168      * For patterns which only match an ATTRIBUTE_NODE or an ELEMENT_NODE then
169      * this pattern may return the name of the element or attribute it matches.
170      * This allows a more efficient rule matching algorithm to be performed,
171      * rather than a brute force approach of evaluating every pattern for a
172      * given Node.
173      * 
174      * @return the name of the element or attribute this pattern matches or null
175      *         if this pattern matches any or more than one name.
176      */
177     public final String getMatchesNodeName() {
178         return pattern.getMatchesNodeName();
179     }
180 
181     /***
182      * Getter for property mode.
183      * 
184      * @return Value of property mode.
185      */
186     public String getMode() {
187         return mode;
188     }
189 
190     /***
191      * Setter for property mode.
192      * 
193      * @param mode
194      *            New value of property mode.
195      */
196     public void setMode(String mode) {
197         this.mode = mode;
198     }
199 
200     /***
201      * Getter for property importPrecedence.
202      * 
203      * @return Value of property importPrecedence.
204      */
205     public int getImportPrecedence() {
206         return importPrecedence;
207     }
208 
209     /***
210      * Setter for property importPrecedence.
211      * 
212      * @param importPrecedence
213      *            New value of property importPrecedence.
214      */
215     public void setImportPrecedence(int importPrecedence) {
216         this.importPrecedence = importPrecedence;
217     }
218 
219     /***
220      * Getter for property priority.
221      * 
222      * @return Value of property priority.
223      */
224     public double getPriority() {
225         return priority;
226     }
227 
228     /***
229      * Setter for property priority.
230      * 
231      * @param priority
232      *            New value of property priority.
233      */
234     public void setPriority(double priority) {
235         this.priority = priority;
236     }
237 
238     /***
239      * Getter for property appearenceCount.
240      * 
241      * @return Value of property appearenceCount.
242      */
243     public int getAppearenceCount() {
244         return appearenceCount;
245     }
246 
247     /***
248      * Setter for property appearenceCount.
249      * 
250      * @param appearenceCount
251      *            New value of property appearenceCount.
252      */
253     public void setAppearenceCount(int appearenceCount) {
254         this.appearenceCount = appearenceCount;
255     }
256 
257     /***
258      * Getter for property pattern.
259      * 
260      * @return Value of property pattern.
261      */
262     public Pattern getPattern() {
263         return pattern;
264     }
265 
266     /***
267      * Setter for property pattern.
268      * 
269      * @param pattern
270      *            New value of property pattern.
271      */
272     public void setPattern(Pattern pattern) {
273         this.pattern = pattern;
274     }
275 
276     /***
277      * Getter for property action.
278      * 
279      * @return Value of property action.
280      */
281     public Action getAction() {
282         return action;
283     }
284 
285     /***
286      * Setter for property action.
287      * 
288      * @param action
289      *            New value of property action.
290      */
291     public void setAction(Action action) {
292         this.action = action;
293     }
294 }
295 
296 /*
297  * Redistribution and use of this software and associated documentation
298  * ("Software"), with or without modification, are permitted provided that the
299  * following conditions are met:
300  * 
301  * 1. Redistributions of source code must retain copyright statements and
302  * notices. Redistributions must also contain a copy of this document.
303  * 
304  * 2. Redistributions in binary form must reproduce the above copyright notice,
305  * this list of conditions and the following disclaimer in the documentation
306  * and/or other materials provided with the distribution.
307  * 
308  * 3. The name "DOM4J" must not be used to endorse or promote products derived
309  * from this Software without prior written permission of MetaStuff, Ltd. For
310  * written permission, please contact dom4j-info@metastuff.com.
311  * 
312  * 4. Products derived from this Software may not be called "DOM4J" nor may
313  * "DOM4J" appear in their names without prior written permission of MetaStuff,
314  * Ltd. DOM4J is a registered trademark of MetaStuff, Ltd.
315  * 
316  * 5. Due credit should be given to the DOM4J Project - http://www.dom4j.org
317  * 
318  * THIS SOFTWARE IS PROVIDED BY METASTUFF, LTD. AND CONTRIBUTORS ``AS IS'' AND
319  * ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
320  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
321  * ARE DISCLAIMED. IN NO EVENT SHALL METASTUFF, LTD. OR ITS CONTRIBUTORS BE
322  * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
323  * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
324  * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
325  * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
326  * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
327  * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
328  * POSSIBILITY OF SUCH DAMAGE.
329  * 
330  * Copyright 2001-2005 (C) MetaStuff, Ltd. All Rights Reserved.
331  */