Version: 3.0.3
wxFontInfo Class Reference

#include <wx/font.h>

Detailed Description

This class is a helper used for wxFont creation using named parameter idiom: it allows to specify various wxFont attributes using the chained calls to its clearly named methods instead of passing them in the fixed order to wxFont constructors.

For example, to create an italic font with the given face name and size you could use:

wxFont font(wxFontInfo(12).FaceName("Helvetica").Italic());

Notice that all of the methods of this object return a reference to the object itself, allowing the calls to them to be chained as in the example above.

All methods taking boolean parameters can be used to turn the specified font attribute on or off and turn it on by default.

Since
2.9.5

Public Member Functions

 wxFontInfo ()
 Default constructor uses the default font size for the current platform. More...
 
 wxFontInfo (int pointSize)
 Constructor setting the font size in points to use. More...
 
 wxFontInfo (const wxSize &pixelSize)
 Constructor setting the font size in pixels to use. More...
 
wxFontInfoFamily (wxFontFamily family)
 Set the font family. More...
 
wxFontInfoFaceName (const wxString &faceName)
 Set the font face name to use. More...
 
wxFontInfoBold (bool bold=true)
 Use a bold version of the font. More...
 
wxFontInfoLight (bool light=true)
 Use a lighter version of the font. More...
 
wxFontInfoItalic (bool italic=true)
 Use an italic version of the font. More...
 
wxFontInfoSlant (bool slant=true)
 Use a slanted version of the font. More...
 
wxFontInfoAntiAliased (bool antiAliased=true)
 Set anti-aliasing flag. More...
 
wxFontInfoUnderlined (bool underlined=true)
 Use an underlined version of the font. More...
 
wxFontInfoStrikethrough (bool strikethrough=true)
 Use a strike-through version of the font. More...
 
wxFontInfoEncoding (wxFontEncoding encoding)
 Set the font encoding to use. More...
 
wxFontInfoAllFlags (int flags)
 Set all the font attributes at once. More...
 

Constructor & Destructor Documentation

wxFontInfo::wxFontInfo ( )

Default constructor uses the default font size for the current platform.

wxFontInfo::wxFontInfo ( int  pointSize)
explicit

Constructor setting the font size in points to use.

See also
wxFont::SetPointSize()
wxFontInfo::wxFontInfo ( const wxSize pixelSize)
explicit

Constructor setting the font size in pixels to use.

See also
wxFont::SetPixelSize()

Member Function Documentation

wxFontInfo& wxFontInfo::AllFlags ( int  flags)

Set all the font attributes at once.

See wxFontFlag for the various flags that can be used.

wxFontInfo& wxFontInfo::AntiAliased ( bool  antiAliased = true)

Set anti-aliasing flag.

Force the use of anti-aliasing on or off.

Currently this is not implemented, i.e. using this method doesn't do anything.

wxFontInfo& wxFontInfo::Bold ( bool  bold = true)

Use a bold version of the font.

See also
wxFontWeight, wxFont::SetWeight()
wxFontInfo& wxFontInfo::Encoding ( wxFontEncoding  encoding)

Set the font encoding to use.

This is mostly unneeded in Unicode builds of wxWidgets.

See also
wxFontEncoding, wxFont::SetEncoding()
wxFontInfo& wxFontInfo::FaceName ( const wxString faceName)

Set the font face name to use.

Face names are not portable, so prefer to use Family() in portable code.

See also
wxFont::SetFaceName()
wxFontInfo& wxFontInfo::Family ( wxFontFamily  family)

Set the font family.

The family is a generic portable way of referring to fonts without specifying a precise face name. This parameter must be one of the wxFontFamily enumeration values.

If the FaceName() is used, then it overrides the font family.

See also
wxFont::SetFamily()
wxFontInfo& wxFontInfo::Italic ( bool  italic = true)

Use an italic version of the font.

See also
wxFontStyle, wxFont::SetStyle()
wxFontInfo& wxFontInfo::Light ( bool  light = true)

Use a lighter version of the font.

See also
wxFontWeight, wxFont::SetWeight()
wxFontInfo& wxFontInfo::Slant ( bool  slant = true)

Use a slanted version of the font.

See also
wxFontStyle, wxFont::SetStyle()
wxFontInfo& wxFontInfo::Strikethrough ( bool  strikethrough = true)

Use a strike-through version of the font.

Currently this is only implemented in wxMSW and wxGTK.

wxFontInfo& wxFontInfo::Underlined ( bool  underlined = true)

Use an underlined version of the font.