Anonymous classes enable you to make your code more concise. They enable you to declare and instantiate a class at the same time. They are like local classes except that they do not have a name. Use them if you need to use a local class only once.
This section covers the following topics:
While local classes are class declarations, anonymous classes
are expressions, which means that you define the class in another
expression. The following example,
HelloWorldAnonymousClasses
, uses anonymous classes in the initialization statements of the
local variables frenchGreeting
and spanishGreeting
, but uses a local class for the
initialization of the variable englishGreeting
:
public class HelloWorldAnonymousClasses { interface HelloWorld { public void greet(); public void greetSomeone(String someone); } public void sayHello() { class EnglishGreeting implements HelloWorld { String name = "world"; public void greet() { greetSomeone("world"); } public void greetSomeone(String someone) { name = someone; System.out.println("Hello " + name); } } HelloWorld englishGreeting = new EnglishGreeting(); HelloWorld frenchGreeting = new HelloWorld() { String name = "tout le monde"; public void greet() { greetSomeone("tout le monde"); } public void greetSomeone(String someone) { name = someone; System.out.println("Salut " + name); } }; HelloWorld spanishGreeting = new HelloWorld() { String name = "mundo"; public void greet() { greetSomeone("mundo"); } public void greetSomeone(String someone) { name = someone; System.out.println("Hola, " + name); } }; englishGreeting.greet(); frenchGreeting.greetSomeone("Fred"); spanishGreeting.greet(); } public static void main(String... args) { HelloWorldAnonymousClasses myApp = new HelloWorldAnonymousClasses(); myApp.sayHello(); } }
As mentioned previously, an anonymous class is an expression. The syntax of an anonymous class expression is like the invocation of a constructor, except that there is a class definition contained in a block of code.
Consider the instantiation of the frenchGreeting
object:
HelloWorld frenchGreeting = new HelloWorld() { String name = "tout le monde"; public void greet() { greetSomeone("tout le monde"); } public void greetSomeone(String someone) { name = someone; System.out.println("Salut " + name); } };
The anonymous class expression consists of the following:
The new
operator
The name of an interface to
implement or a class to extend. In this example, the anonymous
class is implementing the interface HelloWorld
.
Parentheses that contain the arguments to a constructor, just like a normal class instance creation expression. Note: When you implement an interface, there is no constructor, so you use an empty pair of parentheses, as in this example.
A body, which is a class declaration body. More specifically, in the body, method declarations are allowed but statements are not.
Because an anonymous class
definition is an expression, it must be part of a statement. In
this example, the anonymous class expression is part of the
statement that instantiates the frenchGreeting
object. (This
explains why there is a semicolon after the closing brace.)
Like local classes, anonymous classes can capture variables; they have the same access to local variables of the enclosing scope:
An anonymous class has access to the members of its enclosing class.
An anonymous class cannot access local variables in its
enclosing scope that are not declared as final
or effectively final.
Like a nested class, a declaration of a type (such as a variable) in an anonymous class shadows any other declarations in the enclosing scope that have the same name. See Shadowing for more information.
Anonymous classes also have the same restrictions as local classes with respect to their members:
You cannot declare static initializers or member interfaces in an anonymous class.
An anonymous class can have static members provided that they are constant variables.
Note that you can declare the following in anonymous classes:
Fields
Extra methods (even if they do not implement any methods of the supertype)
Instance initializers
Local classes
However, you cannot declare constructors in an anonymous class.
Anonymous classes are often used in graphical user interface (GUI) applications.
Consider the JavaFX example
HelloWorld.java
(from the section
Hello World, JavaFX Style from
Getting Started with JavaFX). This
sample creates a frame that contains a Say 'Hello World'
button. The anonymous class
expression is highlighted:
import javafx.event.ActionEvent; import javafx.event.EventHandler; import javafx.scene.Scene; import javafx.scene.control.Button; import javafx.scene.layout.StackPane; import javafx.stage.Stage; public class HelloWorld extends Application { public static void main(String[] args) { launch(args); } @Override public void start(Stage primaryStage) { primaryStage.setTitle("Hello World!"); Button btn = new Button(); btn.setText("Say 'Hello World'"); btn.setOnAction(new EventHandler<ActionEvent>() { @Override public void handle(ActionEvent event) { System.out.println("Hello World!"); } }); StackPane root = new StackPane(); root.getChildren().add(btn); primaryStage.setScene(new Scene(root, 300, 250)); primaryStage.show(); } }
In this example, the method invocation btn.setOnAction
specifies what happens when you select the Say 'Hello World' button. This method requires an object of type EventHandler<ActionEvent>
. The EventHandler<ActionEvent>
interface contains only one method, handle. Instead of implementing this method with a new class, the example uses an anonymous class expression. Notice that this expression is the argument passed to the btn.setOnAction
method.
Because the
EventHandler<ActionEvent>
interface contains only one method, you can use a lambda
expression instead of an anonymous class expression. See the
section
Lambda Expressions for more
information.
Anonymous classes are ideal for implementing an interface that contains two or more methods. The following JavaFX example is from the section Customization of UI Controls. The highlighted code creates a text field that only accepts numeric values. It redefines the default implementation of the TextField
class with an anonymous class by overriding the replaceText
and replaceSelection
methods inherited from the TextInputControl
class.
import javafx.application.Application; import javafx.event.ActionEvent; import javafx.event.EventHandler; import javafx.geometry.Insets; import javafx.scene.Group; import javafx.scene.Scene; import javafx.scene.control.*; import javafx.scene.layout.GridPane; import javafx.scene.layout.HBox; import javafx.stage.Stage; public class CustomTextFieldSample extends Application { final static Label label = new Label(); @Override public void start(Stage stage) { Group root = new Group(); Scene scene = new Scene(root, 300, 150); stage.setScene(scene); stage.setTitle("Text Field Sample"); GridPane grid = new GridPane(); grid.setPadding(new Insets(10, 10, 10, 10)); grid.setVgap(5); grid.setHgap(5); scene.setRoot(grid); final Label dollar = new Label("$"); GridPane.setConstraints(dollar, 0, 0); grid.getChildren().add(dollar); final TextField sum = new TextField() { @Override public void replaceText(int start, int end, String text) { if (!text.matches("[a-z, A-Z]")) { super.replaceText(start, end, text); } label.setText("Enter a numeric value"); } @Override public void replaceSelection(String text) { if (!text.matches("[a-z, A-Z]")) { super.replaceSelection(text); } } }; sum.setPromptText("Enter the total"); sum.setPrefColumnCount(10); GridPane.setConstraints(sum, 1, 0); grid.getChildren().add(sum); Button submit = new Button("Submit"); GridPane.setConstraints(submit, 2, 0); grid.getChildren().add(submit); submit.setOnAction(new EventHandler<ActionEvent>() { @Override public void handle(ActionEvent e) { label.setText(null); } }); GridPane.setConstraints(label, 0, 1); GridPane.setColumnSpan(label, 3); grid.getChildren().add(label); scene.setRoot(grid); stage.show(); } public static void main(String[] args) { launch(args); } }