Consider the following class:
public class IdentifyMyParts { public static int x = 7; public int y = 3; }
Question: What are the class variables?
Answer: x
Question: What are the instance variables?
Answer: y
Question: What is the output from the following code:
IdentifyMyParts a = new IdentifyMyParts(); IdentifyMyParts b = new IdentifyMyParts(); a.y = 5; b.y = 6; a.x = 1; b.x = 2; System.out.println("a.y = " + a.y); System.out.println("b.y = " + b.y); System.out.println("a.x = " + a.x); System.out.println("b.x = " + b.x); System.out.println("IdentifyMyParts.x = " + IdentifyMyParts.x);
Answer: Here is the output:
a.y = 5 b.y = 6 a.x = 2 b.x = 2 IdentifyMyParts.x = 2
Because x
is defined as a public static int
in the class IdentifyMyParts
, every reference to x
will have the value that was last assigned because x
is a static variable (and therefore a class variable) shared across all instances of the class. That is, there is only one x
: when the value of x
changes in any instance it affects the value of x
for all instances of IdentifyMyParts
.
This is covered in the Class Variables section of Understanding Instance and Class Members.
Exercise: Write a class whose instances represent a single playing card from a deck of cards. Playing cards have two distinguishing properties: rank and suit. Be sure to keep your solution as you will be asked to rewrite it in Enum Types.
Answer:
.Card.java
Exercise: Write a class whose instances represents a full deck of cards. You should also keep this solution.
Answer: See
.Deck.java
Exercise: Write a small program to test your deck and card classes. The program can be as simple as creating a deck of cards and displaying its cards.
Answer: See
.DisplayDeck.java