Rotation

ElementMissed InstructionsCov.Missed BranchesCov.MissedCxtyMissedLinesMissedMethods
Total0 of 3,182100%3 of 10897%3790317025
getAngles(RotationOrder)624100%70100%03607101
orthogonalizeMatrix(double[][], double)602100%4100%0306101
mat2quat(double[][])344100%6100%0403201
Rotation(Vector3D, Vector3D, Vector3D, Vector3D)214100%n/a0101401
Rotation(double[][], double)180100%3770%3601301
getMatrix()176100%n/a0102401
applyTo(double[], double[])115100%n/a010801
applyInverseTo(double[], double[])113100%n/a010901
applyTo(Vector3D)106100%n/a010501
applyInverseTo(Vector3D)104100%n/a010601
applyInverseTo(Rotation)101100%n/a010101
applyTo(Rotation)97100%n/a010101
Rotation(Vector3D, Vector3D)93100%4100%0301901
getAxis()76100%4100%030801
Rotation(double, double, double, double, boolean)52100%2100%0201201
getAngle()50100%6100%040501
Rotation(Vector3D, double)48100%2100%0201101
Rotation(RotationOrder, double, double, double)46100%n/a0101001
revert()14100%n/a010101
static {...}10100%n/a010101
distance(Rotation, Rotation)100%n/a010101
getQ0()100%n/a010101
getQ1()100%n/a010101
getQ2()100%n/a010101
getQ3()100%n/a010101