getAngles(RotationOrder) |  | 100% |  | 100% | 0 | 36 | 0 | 71 | 0 | 1 |
orthogonalizeMatrix(double[][], double) |  | 100% |  | 100% | 0 | 3 | 0 | 61 | 0 | 1 |
mat2quat(double[][]) |  | 100% |  | 100% | 0 | 4 | 0 | 32 | 0 | 1 |
Rotation(Vector3D, Vector3D, Vector3D, Vector3D) |  | 100% | | n/a | 0 | 1 | 0 | 14 | 0 | 1 |
Rotation(double[][], double) |  | 100% |   | 70% | 3 | 6 | 0 | 13 | 0 | 1 |
getMatrix() |  | 100% | | n/a | 0 | 1 | 0 | 24 | 0 | 1 |
applyTo(double[], double[]) |  | 100% | | n/a | 0 | 1 | 0 | 8 | 0 | 1 |
applyInverseTo(double[], double[]) |  | 100% | | n/a | 0 | 1 | 0 | 9 | 0 | 1 |
applyTo(Vector3D) |  | 100% | | n/a | 0 | 1 | 0 | 5 | 0 | 1 |
applyInverseTo(Vector3D) |  | 100% | | n/a | 0 | 1 | 0 | 6 | 0 | 1 |
applyInverseTo(Rotation) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
applyTo(Rotation) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
Rotation(Vector3D, Vector3D) |  | 100% |  | 100% | 0 | 3 | 0 | 19 | 0 | 1 |
getAxis() |  | 100% |  | 100% | 0 | 3 | 0 | 8 | 0 | 1 |
Rotation(double, double, double, double, boolean) |  | 100% |  | 100% | 0 | 2 | 0 | 12 | 0 | 1 |
getAngle() |  | 100% |  | 100% | 0 | 4 | 0 | 5 | 0 | 1 |
Rotation(Vector3D, double) |  | 100% |  | 100% | 0 | 2 | 0 | 11 | 0 | 1 |
Rotation(RotationOrder, double, double, double) |  | 100% | | n/a | 0 | 1 | 0 | 10 | 0 | 1 |
revert() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
static {...} |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
distance(Rotation, Rotation) | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
getQ0() | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
getQ1() | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
getQ2() | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
getQ3() | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |