FieldVector3D

ElementMissed InstructionsCov.Missed BranchesCov.MissedCxtyMissedLinesMissedMethods
Total0 of 2,021100%0 of 72100%01180245082
orthogonal()145100%6100%0401101
angle(FieldVector3D, FieldVector3D)76100%8100%0501101
angle(FieldVector3D, Vector3D)76100%8100%0501101
FieldVector3D(double, FieldVector3D, double, FieldVector3D, double, FieldVector3D, double, FieldVector3D)57100%n/a010601
FieldVector3D(RealFieldElement, FieldVector3D, RealFieldElement, FieldVector3D, RealFieldElement, FieldVector3D, RealFieldElement, FieldVector3D)56100%n/a010601
FieldVector3D(RealFieldElement, Vector3D, RealFieldElement, Vector3D, RealFieldElement, Vector3D, RealFieldElement, Vector3D)56100%n/a010601
distanceInf(FieldVector3D)53100%6100%0401001
distanceInf(Vector3D)53100%6100%0401001
FieldVector3D(double, FieldVector3D, double, FieldVector3D, double, FieldVector3D)48100%n/a010601
FieldVector3D(RealFieldElement, FieldVector3D, RealFieldElement, FieldVector3D, RealFieldElement, FieldVector3D)47100%n/a010601
FieldVector3D(RealFieldElement, Vector3D, RealFieldElement, Vector3D, RealFieldElement, Vector3D)47100%n/a010601
crossProduct(FieldVector3D)43100%n/a010101
crossProduct(Vector3D)43100%n/a010101
crossProduct(Vector3D, FieldVector3D)43100%n/a010101
getNormInf()41100%6100%0401001
equals(Object)41100%12100%070801
FieldVector3D(double, FieldVector3D, double, FieldVector3D)39100%n/a010601
FieldVector3D(RealFieldElement, FieldVector3D, RealFieldElement, FieldVector3D)38100%n/a010601
FieldVector3D(RealFieldElement, Vector3D, RealFieldElement, Vector3D)38100%n/a010601
distance(FieldVector3D)38100%n/a010401
distance(Vector3D)38100%n/a010401
distanceSq(FieldVector3D)36100%n/a010401
distanceSq(Vector3D)36100%n/a010401
distance1(FieldVector3D)35100%n/a010401
distance1(Vector3D)35100%n/a010401
FieldVector3D(RealFieldElement[])29100%2100%020701
FieldVector3D(RealFieldElement, RealFieldElement)28100%n/a010601
add(RealFieldElement, Vector3D)28100%n/a010101
add(double, Vector3D)28100%n/a010101
subtract(RealFieldElement, Vector3D)28100%n/a010101
subtract(double, Vector3D)28100%n/a010101
FieldVector3D(RealFieldElement, FieldVector3D)24100%n/a010501
FieldVector3D(RealFieldElement, Vector3D)24100%n/a010501
FieldVector3D(double, FieldVector3D)24100%n/a010501
toArray()24100%n/a010501
getNorm()23100%n/a010101
hashCode()23100%2100%020301
add(FieldVector3D)22100%n/a010101
add(Vector3D)22100%n/a010101
subtract(FieldVector3D)22100%n/a010101
subtract(Vector3D)22100%n/a010101
isInfinite()22100%8100%050101
getNormSq()21100%n/a010101
normalize()21100%2100%020401
scalarMultiply(RealFieldElement)19100%n/a010101
scalarMultiply(double)19100%n/a010101
isNaN()19100%6100%040101
dotProduct(FieldVector3D)17100%n/a010101
dotProduct(Vector3D)17100%n/a010101
negate()16100%n/a010101
getNorm1()15100%n/a010101
subtract(RealFieldElement, FieldVector3D)14100%n/a010101
toVector3D()13100%n/a010101
FieldVector3D(RealFieldElement, RealFieldElement, RealFieldElement)12100%n/a010501
add(RealFieldElement, FieldVector3D)12100%n/a010101
getDelta()9100%n/a010101
subtract(double, FieldVector3D)9100%n/a010101
add(double, FieldVector3D)8100%n/a010101
toString(NumberFormat)8100%n/a010101
getAlpha()7100%n/a010101
toString()5100%n/a010101
angle(Vector3D, FieldVector3D)4100%n/a010101
dotProduct(FieldVector3D, FieldVector3D)4100%n/a010101
dotProduct(FieldVector3D, Vector3D)4100%n/a010101
dotProduct(Vector3D, FieldVector3D)4100%n/a010101
crossProduct(FieldVector3D, FieldVector3D)4100%n/a010101
crossProduct(FieldVector3D, Vector3D)4100%n/a010101
distance1(FieldVector3D, FieldVector3D)4100%n/a010101
distance1(FieldVector3D, Vector3D)4100%n/a010101
distance1(Vector3D, FieldVector3D)4100%n/a010101
distance(FieldVector3D, FieldVector3D)4100%n/a010101
distance(FieldVector3D, Vector3D)4100%n/a010101
distance(Vector3D, FieldVector3D)4100%n/a010101
distanceInf(FieldVector3D, FieldVector3D)4100%n/a010101
distanceInf(FieldVector3D, Vector3D)4100%n/a010101
distanceInf(Vector3D, FieldVector3D)4100%n/a010101
distanceSq(FieldVector3D, FieldVector3D)4100%n/a010101
distanceSq(FieldVector3D, Vector3D)4100%n/a010101
distanceSq(Vector3D, FieldVector3D)4100%n/a010101
getX()3100%n/a010101
getY()3100%n/a010101
getZ()3100%n/a010101